02: Ill-Gotten Gains |
With Monster Hunter - Freedom: Unite and Monster Hunter 3 (tri) all the rage, I felt it an obligation to cover the Japan-only Monster Hunter 2 (dos). Why? Because the sun hasn't yet set on the import-only hit. Even with Monster Hunter - Freedom: Unite having sold like crazy in Japan, Monster Hunter 2 (dos) seems like it still has some fight left in it. With as much as Capcom put into it, and the amount of time it takes to do even the most simple of tasks in the game, it's easy to see why. When I first heard about the original Monster Hunter, I wasn't too excited about it looked like an RPG. I saw a few screenshots of the game in action, and my buddy told me that it was cool, but I decided to put it on the back-burner. He really liked it, so I figured it'd be cool to give him a Monster Hunter T-shirt I was offered from a local game store. I went back to the game store and told them I had decided to take the shirt, but they pulled a fast one on me and said they'd give me the shirt only if I could beat them at Tekken 5! So I laid the smack down at Tekken 5, got him the shirt, and gave it to him. He was pleasantly surprised. All in a day's work. Monster Hunter was on the back burner for a while. So long that I ended-up playing Monster Hunter - Freedom and Monster Hunter 2 (dos) without ever having played the original one. Hell, I have trouble even finding the first one! Anyway, taking my buddy's word for it, I finally got around to trying the series out. Capcom has been known for re-defining genres, and it looks like they've did it again with the Monster Hunter series. This is one game I thought would have a definite American release, but Capcom proved me wrong and decided never to release it outside of Japan. For better or for worse, Monster Hunter 2 (dos) is one hell of a game (with an emphasis on hell). Now that I've played the game (long after release), it's easy to see how its strong points made it a hit in Japan, but MH2 fails to live up to its prestine reputation. Splitting Hairs Unfortunately left unchanged from its predecessor, MH2 borrows the whole complicated item scheme from the token RPG, but like other titles that have done the same, features too much action to actually be an RPG. Stages are broken down into quests that range from retrieving specific items and killing specific monsters, to mining and cooking food (yes, cooking food). Don't let this fool you, though; the timing, precision, and skill needed to progress are all closer to action adventure than RPG. It's hard to call this an RPG because it takes skill and reflexes to play (unlike RPGs). Accustomed RPG players (who went out and bought this because magazines called it an RPG) were in for a rude awakening. Just the Bulldrome fight alone requires more skill than any RPG out there! MH2 doesn't have the typical stage structure of most games, though; you can fight bosses even if you haven't even killed any of the little guys in the area. For example, if you have an idea where the boss will be from the start, you can run straight through to that area and beat them to the punch with a surprise attack. And you'll need to (literally) use all the tricks and traps you can, because the cowardly bosses in this game are highly-annoying. The Grind It's already
complicated-enough with the seasons, but who would have guessed that slow-grinding
equates to fun (aside from club girls)? Ultimately, more time is spent
running than hunting (leading me to wonder if "Monster Chaser"
would have been a more fitting title), so the absolute worst thing they
could have put in the game would be a timer. Apparently, the odds weren't
stacked enough against us already, so there's a timer that gives you no
remorse as you run in circles looking for bosses that will just flee once
you find them. Without all the weapons and armor, enduring all this cheap
crap would not be worth it. Hit the boss a few times and watch them bail
from area to area. It is incredibly frustrating when bosses run away and
waste down the timer. They're hard to catch because you can't run fast
enough with your weapon drawn, and it's believed that they even regain
life! There are paintballs for tracking them as they move, but the intended
accuracy sucks, and they don't last. Distinct animation cues hint at when
monsters are about to croak, but exploiting this is hard when they take
off like O.J. Simpson. The bosses possess a survival instinct (cheat?),
and it's chaos when they maroon you in a legion of quickly re-spawning
monsters. Hell, the monsters themselves even fight amongst each other,
making it all even more chaotic! These situations require strict multi-tasking
and calculated, split-second timing when changing weapons and items; a
necessary function the control scheme barely permits. The item equip system is all messed-up; it's awkward (with a high learning curve), and item usage takes too long. Even when you're far away and think you're safe, enemies still hit you when you are in the middle of using items to replenish your health. I'm amazed at what a hassle the item system is to use, and it's so frustrating that it's all I can do not to fling the controller across the room. I will always hate one certain thing about this series; how you have to put your weapon away before you can use an item. It's pointless. And the weapon controls aren't any better because they're so confusing that the hardest part about battling is even being able to attack! The learning curve is high, the monsters are cheap, and using items takes too much start-up animation, so even skilled players won't really "get it" for weeks. I hate it when media idiots complain about "bad cameras," but with as cheap as the monsters are in MH2, the flaky camera in MH2 needs serious help. Moving the camera shouldn't require uncomfortable contortion. The simplified controls in Monster Hunter - Freedom are easier, so fans of that game will need time to adjust to Monster Hunter 2 (dos)'s overly-complicated, uncomfortable controls. This one has got to be one of the cheapest, hardest, and most difficult to control Capcom games ever made. Controller parts it will rain. The bosses in MH2 are too smart for their own good, so slaying them induces an unrivaled feeling of accomplishment. Progress in this game is so slow that beating a boss is a big deal. Part of Monster Hunter's appeal is in its gradual introduction of new stuff, and in Monster Hunter 2 (dos) they really went above and beyond; there's tons of crazy shit in this game! New monsters gradually reveal themselves, as do the armor and weaponry made by the resources they provide. New items make for a dizzying number of mixing possibilities (that are just as complicated as the controls), and repeat offenders who loved MHF will love discovering all the new stuff in MH2 with ball-breaking three-item mixers. Upgrading weapons and armor is key to surviving in MH2, and there's no shortage of cool stuff to bling your character out with. In the 128-bit era, customization in Capcom games started to take-off, and in MH2 it comes full-circle. Any armor piece of any armor type can be mixed and matched with almost any weapon type, so there really is something for everyone (from stealth body suits to bulky monstrosities). Looking To The
Past For The Present The designs
in Monster Hunter 2 (dos) could easily pass for evolved King
of Dragons or Magic Sword sequels, and it stands-out from its
genre in similar ways. Like King of Dragons and Knights of the
Round, Monster Hunter 2 (dos)'s hacking and slashing brings
people together; 4-Player battling for friends and strangers alike (at
least until the servers are shut down). Fishing, pig-petting, arm wrestling,
and other trivial activities offer variety, but offer little to truly
break the monotony of the grinding missions. There are even high scores
for record kills (for those of us who strive to top high-scores). The
special effects in MH2 aren't what we've come to expect from recent
Capcom, but what was expected of them during the 16-bit era. The blood
effects look devastating (like blood hit sparks), status effects are obvious
(poison, for example), and there are some memorable environmental effects
(like shooting stars lighting night sky), but MH2's effects are
minimal, overall. The animation, however, is what we've come to expect
from Capcom over the years, and the agony hunting is all brought fluidly
to life (from fatigue and barbaric slashing, to candid behavior and writhing
deaths). Watching a powered great sword slice through surrounding predators
in a single swipe is nothing short of brutally cool. The animation isn't
just about violence and barbarism, though, and reveals humorous quarks
that could make anyone "LAWL" or "RAWFUL" (including
pink apes eating mushrooms off the tip of their dirty tails, colossal
dinos falling on their faces, and hunters choking on the acrid failure
of burned meat). A not so funny quark, however, is how the lively jungle-themed loading screen gets suddenly interrupted by a lame, two-second black screen that just says exactly the same thing: "Now Loading." What the hell? Why? Sure, it's a small thing, but was it necessary to change something that flows so well with the game? And for only a tiny, five-second stint? What a waste. There's also some annoyingly useless "advice" that you are given throughout the game; "Where would you find the egg? Only in a nest! And where the nest is, the egg is!" No shit, you fuck! And then when you find the nest, the fucker comes out and says some shit like, "Hey! Looks like the nest is here; the egg's gotta be in there!" Yeah, and I found it (without any help from you, dick). Complicated Simplicity |
- BAD - |