04: Half-Truth |
Since the PlayStation 3 hardware's inception, I wondered about just how powerful it really was. On paper, it was deemed the most powerful hardware simply based on the fact that it has the Cell processor. Some say that Sony "nerfed" the Cell processor to make production costs lower (since it was already going to be expensive), while others say that it just has untapped potential. Now that both the Xbox 360 and PlayStation 3 have been out for a while, cross-platform comparisons have been made, and in most cases titles are identical on both. The Beginning... Some time after that, XB360 versions of these games were released, and put under the microscope accordingly for comparison. After all, these titles were being ported over from superior hardware, right? Surprisingly, it was widely agreed upon that the games looked better on the XB360. This was odd because the titles were originally developed on the PS3 ("more powerful hardware"), but looked just as good (if not better) on the XB360 ("inferior hardware"). A majority from all corners of the scene claims that "jaggies" make the PS3 ports look inferior to their XB360 counterparts. I wasn't quite sure to what extent this was the case, but after seeing for myself, it's difficult not to agree. The same is said about Armored Core 4 (also developed originally for PS3), and there's a good chance Dynasty Warriors 6 and Dynasty Warriors - Gundam are seen in the same light. The point? That these titles were all originally-developed for the PS3. So, why does this even matter? This all matters because arcade hardware is often compatible with certain home consoles, and ports from the arcade tend to optimize the said compatible console. A quick example of this is with Tekken 3, which was powered by PlayStation-compatible arcade hardware and utilized the PlayStation console to its full capacity when it came home. Likewise, most game fans saw this relationship in the following generation with the Naomi, System 246, and Chihiro arcade hardwares, which were compatible with the DreamCast, PlayStation 2, and Xbox consoles (respectively). With that in mind, just how much of the PS3's potential have developers like Sega and Namco tapped with games like Virtua Fighter 5 and Tekken 6? Sure, those maybe considered "launch games" or "early titles," and some say that it took developers a long time to tap the potential of previous Sony consoles, but has anything changed in the time elapsed? ...Of... Rants from developers on how difficult it is to program for the PS3 can be found just about anywhere on the net. But there's one that stands out from the rest; a vocal developer on the Beyond 3D forums who states that "porting from the PS3 to the XB360 is easier than from the XB360." I am no programmer, and it is possible that this person was paid to say what he said, yes. I won't rule out the possibilities of corruption! But then we have the port comparisons mentioned earlier, which support what he says. And when so many others in the developer community are saying the same thing, you know something's up; it's always something about how the Cell processor isn't meant for running games. Again, there's still the aspect of lazy programmers (which is always a factor), but if what they say is true... ...does that mean that the XB360 is the more powerful machine because the port relationship is not reciprocal? If developers are porting to the XB360 from the PS3 with ease, but not able to do so the other way around, wouldn't that make the PS3 the weaker of the two? Is it possible that Sony made the weakest hardware (and that Microsoft made the strongest) for a third generation in a row? Did Cell alterations make the system weaker than expected? Some say that the Cell is more suited for straight number-crunching and things like audio, so even if no alterations were made, would the PS3 still suffer from inefficiency? Is the PS3 weaker than originally thought due to the Cell's RSX dependence? Some say that the Cell isn't really even meant for games, and that RSX dependence just hinders it more. John Carmack (father of Doom) states similar things in an interview, and again, I'm not a programmer, so I don't know all of the things they might know about hardware. I do see the logic in the points he makes, though, and one of the things he talks about is efficiency. In the interview about porting, the developer describes the PS3 as the "lowest common denominator," which is a very powerful statement that questions the established view of the hardware's power. These are the things I think about as I look into getting the new Tekkens, Soul Caliburs, Virtua Fighters, and Armored Cores, especially when the XB360 runs these native PS3 games while running free chat and/or downloads at the same time. If the PS3's processor is as poweful as Sony has led everyone to believe, then why can't the PS3 do the same? Cross-title chat sessions between players playing different games has been an issue since launch, and the reliability of its only-recent implementation is questionable; wouldn't a "super computer on a chip" have been able to carry out such a trivial task with ease, from the start? This is something that I have wondered about since a friend brought it to my attention, and though it is a small thing, it is one particular point, one interesting detail, that is baffling. Apparently it doesn't do everything. ...The
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