06: Roadkill(ed) | |
The term
"Generation eXcrement" always seemed more fitting for "Generation
X," and "The iGeneration" term always made me think about
how overrated the iPod is. I never thought it deserved all of the attention
it got. When Apple said they were entering the videogame market with the
iPhone/iPod Touch, critics were quick to point out the immense success
of Nintendo's GameBoy and DS (as they had done with every other handheld
contender). The iPhone/iPod Touch didn't seem too appealing at first;
that is, until Apple brought the fight to Nintendo's doorstep with a host
of exclusive, quality titles backed by big names. For "just a phone,"
it has a damn-good lineup of titles from the best in the industry. Nintendo,
however, wasn't (and still doesn't seem to be) worried, and there's a
reason why they haven't had to acknowledge the competition. The Light's
On, But Nobody's Home Which is why I cannot understand how iPhone/iPod Touch games don't get the attention they deserve. Even Japanese developers (typically conservative when it comes to new hardware) didn't waste time making exclusive versions of big IPs like Resident Evil, Space Invaders, Metal Gear, Silent Hill, Time Crisis, Ridge Racer, Ace Combat, and Metal Slug. Resident Evil - Degeneration appeals especially to fans who loved Resident Evil 4's gameplay mechanics, but were let-down by the absence of zombie "survival-horror." REDG has the best of both worlds, and the weapon merchant is even back (albeit in different form)! Then there's the awesome Ghosts 'N Goblins - Gold Knights, which isn't just a port of Ultimate Ghosts 'N Goblins; it's new, with an extra playable character, new modes, and a ton of other new extras including DLC! Space Invaders - Infinity Gene breathes new life into the iconic retro series, Metal Gear Solid - Touch is a hardware showcase, and Time Crisis - Strike painlessly makes the transition from light-gun to touch. The sleeper hit Archetype confidently shows that FPS games can be done on the iPhone/iPod Touch, and id Software comes out in full-force with Doom Resurrection. Lastly, familiar stuff like Metal Slug, Magic Drop, Ridge Racer, Puzzle Bobble, and even a new Castlevania puzzler! |
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Moreover, some of them even made completely new IPs that aren't half-bad! One of them is a simple but fun puzzler Capcom brought out called BombLink, and it was surprising because they hadn't brought out a title like that in a while. Apple also owes thanks to quality independent bargain titles like the Strikers 1945-inspired iFighter and the brilliantly-animated NinJump for making the iPhone/i Pod Touch even more of a contender. Now, how has all of this gone unnoticed? There are a variety of possible reasons, but no one is any more valid than any of the others. It would seem that few have actually played anything on the iPhone/iPod Touch enough to really know anything about how it runs games (let alone what games are even on it). In short, there are a lot of good titles on the iPhone/iPod Touch with great appeal, but it's hard to see them through jaded eyes. And with such third-party charm, the current movers and shakers might have to run for shelter if (or when) Apple decides to get into the console market. "Spiraling
Through This Continuum" G&GGK uses touch controls to shed the years and years of bad control reputation that has plagued the series since its inception, even though control in the two RE titles on it could have been better (with the quick-turn), but it's no surprise because people have complained about controls in that series since its birth. The only games that don't control well on the iPhone/iPod Touch are the ones that are just ported; stuff made exclusively for the iPhone/iPod Touch was meant to be on it, and you can tell. Not to say that bad control is an impossibility in exclusive titles, but the odds are definitely higher in the case of titles that were not designed for touch controls. The touch re-release of MegaMan II is an example of this, since it's not really comparable to the awesome MegaMan ZX series on the DS (no matter what elitists say). Exclusives
> Shovelware |
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From
The Minds Of The Jaded Then there's
OpenFeint, an application that provides an achievement/trophy system
for iPhone/iPod Touch games. It rewards the player with points for their
in-game accomplishments in the same manner as Xbox 360 achievements and
PS3 trophies. It won't change the minds of anyone who didn't like them
on the XB360 or PS3, but it may change their view of the platform as a
whole. For those who think that "chieves" are the only thing
that justifies playing video games at all, OpenFeint makes iPhone/iPod
Touch games appealing (which was probably the whole point). The NDS lacks
a system like OpenFeint, so the iPhone/iPod has a definite advantage
there; on top of the acheivements, it also works as a social platform
(with a profile, friends list, and messaging). OpenFeint combines
these features, further blurring the line between console and portable.
Earbuds
And Silhouettes |
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- BAD - | |