Going through some unused material for the site, I came
across some old articles, and among them this article on my top ten games
of 2001. We have entered already the year of 2003, but it is never too
late to look back on the wonderful titles of 2001! Here are my favorite
games of 2001, which consist of titles polar opposite to that of casual
gamer publications that rot on the shelves of our favorite retailers (this
excludes Tips & Tricks). Warning; there are no RPGs or sports games
on this list. For those who would like to see the top fighters and shooters
of 2001, read on!
[ 1 ]
= Super Street Fighter II Turbo Revival
SSFIITR was not only the best fighting
game of 2001, but also the best game of 2001. Capcom's first game on the
GBA hardware, SSFIITR shot to the top the day I played it, just as every
Street Fighter title does. It's a Street Fighter title, what more do I
have to say? With loads of new stages, illustrations, hidden fighters,
visual effects, endings, and modes of play, this is a fighter no fan can
afford to miss out on. Play it.
[ 2
] = Mars
Matrix Elite
First, Takumi and Capcom floored me with the amazing Mars Matrix on the
CPS-II, and Mars Matrix Elite on the DreamCast sold me instantly. In addition
to carrying over the same stellar ship designs, brilliant stages, and
fantastic presentation from Mars Matrix, Mars Matrix Elite contains completely
different enemy placement in every stage, better resolution, harder AI,
and some new modes of play. Of course, all of the same nice stages, cool
enemies, and fantastic bosses are in MME. And like MM, MME has waves and
waves of bullets on the screen for you to push your way through, except
more in some spots. There's just something about barely finding refuge
in a tiny safe spot among a sea of bullets that makes me excited. In Mars
Matrix and Mars Matrix Elite, you will see probably more bullets on the
screen than in just about any other shooter; there are lots of manic shmups
out there with lots and lots of bullets on the screen, but I think MME
won me over after I got to the last stage. Another thing about MME (and
MM) is how the designs the bullets make (like some other shmups) are almost
beautiful, and seem to take on their own form of art...until your ship
is destroyed. One of the main reasons MME gets my second place spot is
because of the vastness in gameplay that the new modes of play add. Meanwhile,
there's always scores to try and beat in the Score Attack Mode. Another
part of MME that really shines is how you can make your own, customized
version of Mars Matrix; ship abilities, ship colors, stage colors, combo
timing, lives, and lots of other aspects of the game can be customized
and saved to a memory card (like World Tour characters in SFA3SD) as you
play the game. Absolutely fantastic. I never get bored of this game, and
I am sure I never will because doing everything there is to do in every
Mode will take a long, long time. Definitely my most played shooter of
2001, and one of the best shooters of all-time, Mars Matrix Elite is a
masterpiece.
[ 3
] = Final Fight One
The second of three GBA hardware games on my list of great games for 2001,
Final Fight One is an amazing game in every right. Although to some FFO
may look like just a port of an old CPS-I game to the GBA, the truth is
that FFO sports lots of new illustrations, hidden fighters, and visual
effects like SSFIITR and makes for a different gameplay experience. For
many (like me) whose wish was to see Final Fight on one of the new hardwares,
Capcom granted that wish with FFO. I couldn't be happier with the game.
Some may criticize it, but FFO puts up more of a fight than some of the
newest games we've seen...
[ 4
] = The King Of Fighters 2001
Though KOF 2001 received a sort of
half & half reaction from most, and many believe the game is broken
as all hell, KOF 2001 is high up on the top ten for two important reasons.
First, KOF2001 almost didn't see the light of day, until Playmore and
Eolith saved what SNK couldn't have completed on their own due to financial
upheaval. However, the game was saved, and although the game may need
a bit of work in the balance department, KOF 2001's new character designs
are really good (with a more futuristic" look), and the character
artwork is refreshing. I've heard that a Korean artist did the work for
KOF 2001, and maybe this is the reason for the fresh style, but if this
info is bullshit, then either way the artwork in KOF 2001 makes the game
an enjoyable experience. The amazing Sengoku 3 would have got this spot,
if it weren't for KOF2001's exceptional design.
[ 5
] = Zero Gunner 2
Hot on the heels of their previous
Naomi hardware powered 3-D shooter, Cannon Spike, Psikyo released the
beautiful Zero Gunner in 2001. Wow, what an excellent game ZG2 really
is. Though Zero Gunner 2 didn't revive the long-dead genre of shooters,
the game is an important entry into the history of shooters due to the
elegancy from which the game was crafted. One of the most aesthetically
pleasing shooters I've ever played, ZG2 also packs a strong punch in creativity
with Psikyo's trademark multiple-phase bosses, nice stages, and absolute
quality in overall theme. ZG2 features a unique power-up system (not shooting
actually sucks the power-ups into your ship), a Special Weapon instead
of the standard Bomb, and three well-crafted ships that each have their
own individual means of destruction and can move anywhere on the screen
while shooting in any direction. Deep gameplay, great weapons, great stages,
nice bosses, amazing cinemas, and many of Psikyo's trademark bullets.
Shooter fans will enjoy this game just as much as I do.
[ 6
] = Virtua Fighter 4
Virtua Fighter 4 is pure Naomi2 powered
goodness. VF4 carries on the tradition of being one of the most unique
3-D fighting series. The character designs, the backgrounds, and the gameplay
are all very good, not to mention the endless play granted by the Kumite
mode. VF4's different approach to gameplay makes it one of the best fighters
of the year, and with fighters like Last Bronx and Fighting Vipers 2 under
Sega's belt it's easy to see why. By far, the best thing about VF4 is
Kage's character model; it's absolutely stunning, and has to be seen to
be believed. However, although it she looks cool, it was disappointing
to see that Dural is once again the boss of the newest Virtua Fighter.
With a better end boss and a toned-down Akira, VF4 could be a damn near
perfect game. Unfortunately, VF4 suffers from the same balance problems
as its 2-D brothers CVSS2 and KOF2001; some characters have the ability
to keep you either in the air or on the ground for a very long time, draining
the remainder of your life in a matter of seconds. Again, like some other
poorly balanced fighters we all know of (MVSC2 comes to mind), it turns
into a game of who can get the first attack out first. Sure, it's kind
of cool, until you realize that only a select few of the characters in
the game have this breaking ability to dominate. Playing Akira or Lion
is just plain frustrating for someone who has put in a lot of time into
the other characters who weren't granted with such high priority and ability
(Lion's Elbow Drop is absolutely terrible). Set those black spots aside
though, and VF4 is another one of Sega's cool original fighters that in
my opinion, don't rank above Capcom or SNK's fighters, but rank above
Tekken and just about any of the other fighters. The Kumite mode in VF4
is a welcome addition, and it gives players not only tons of real opponents
to battle, but there are also tons of incentives for winning watches (extra
items, clothes, etc.). The Kumite mode also ranks players according to
their ability against other players; the ability to actually use a memory
card with character data (like SFA3SD and SFZ3U) to play others anywhere
you go is innovative and fun. There's nothing like bringing your card
to battle with your own custom character. Who needs internet battles when
you have it all in VF4's Kumite mode? Thank you Sega. If you are one of
the very few who still haven't played this game, go out and find it, play
it, and see what everyone has been talking about. If you can't find the
game (because it's expensive for arcade operators and consumers alike),
at least check out some screenshots at Sega's website
to see what you are missing.
[ 7
] = Gradius Galaxies
Another game powered by the amazing
GBA hardware made it into my top ten games of 2001 in the form of Konami's
Gradius Galaxies. Hot on the heels of the goodness that was Gradius Gaiden,
Gradius Galaxies keeps te classic Gradius gameplay shooter fans all over
the world have grown to love. Selectable are four different ships (blue,
green, orange, purple) each with their own individual power-ups, Barrier
selection, and Power-Up selection options (novice Semi-Auto and advanced
Manual); the more options, the better, and Gradius succeeds. Graphics
in Gradius Galaxies are really good, from the animation of the ships and
enemies, to the beautifully drawn stages, which are all presented in a
very, very nice resolution; Konami utilized the GBA hardware very effectively
in GG. The fantastic graphical effects in GG mostly take place in the
game's stages, including the rising of the Sun from behind a distant planet
(smooth beams of light are cast across the screen), and some very smooth
flame effects in one of the other stages. GG of course follows the Gradius
formula for bosses that require more tactical planning to beat rather
than twitch reflexes, and the bosses are just as good as those in any
of the previous Gradius installments. Another aspect of GG that shines
is the very well executed background music and sound effects that make
the game an even more enjoyable experience. Konami did a great job developing
GG on the GBA hardware, and for this reason it gets number seven in my
top ten games of 2001.
[ 8
] = Megaman 64
With my Megaman 64 article, I pretty much already
drove it into the ground how much I like this game. I waited forever for
this game to come out, and it didn't disappoint me. The visuals are some
of the best in any 3-D action game I have ever seen, and with the N64
hardware's processing power the 3-D models are so smooth they almost look
cell shaded! For those who have seen the N64 powered Resident Evil 2,
MM64's 3-D graphics look just as impressive, with smooth models and vibrant
colors that please the eye. With Capcom's evolved engine of the action
genre gameplay (think RE2), great sounds, and unique characters, MM64
is a great title. This game goes in my top ten of 2001 to make up for
those who completely tore this game apart for no reason. MM64 has the
potential to be near the top five of this list, but there were some outstanding
fighters and shooters that were released in 2001, so as an action game
it fits number eight perfectly. I was floored with RE2 on the N64 hardware
in 1999, and in 2001 I was equally amazed when Capcom released MM64 on
the same hardware. Then again, it was a very tough call between
Onimusha and Resident Evil Code: Veronica X, which were also great action
titles in 2001, but I see MM64 as a technical gem.
[ 9
] = Capcom VS SNK 2
Of course CVSS2 had to go somewhere
on my list of great games of 2001, right? Just like everyone else, of
course I like the game. But the one thing that pushes CVSS2 so far down
my list is the fact that Capcom did little to try to balance the
game to make it a bit more enjoyable (not to mention bullshit roll cancelling).
Excluding Marvel VS Capcom 2, never have I felt that playing a game was
more like a chore than in Capcom VS SNK 2. I won't go into the balance
details because you'll be reading for hours, but let's just say that since
there are basically 4-5 characters that are ridiculously strong, the other
40 characters in the game are never played. Thus, CVS2 is narrowed down
to the same boring fights one after another, which doesn't count as fun.
It's really too bad, because CVSS2's design, tons of animation, and sounds
are all stunning (thanks to the Naomi hardware), but when the game is
more like a job to play none of these aspects of the game are seen. Capcom
VS SNK Pro is such a better game to play. The real reason CVSS2 is on
my top ten list of 2001 is the fact that Capcom put Maki into the game.
I had wanted to see Maki in a Capcom fighter for a long time, and Capcom
went and did it. Fantastic. Seeing Maki in CVSS2 almost makes me
forget about Capcom's lazy testers, and seeing Maki and Rolento on a team
brings back fond memories of Final Fight 2. Along
with the addition of Maki, Capcom put in the Final Fight 2 windmill stage
also, which I think is the best stage in the game. Sure, I can't stand
the balance problems in CVSS2, but like many I can (barely) see past that
and I think that it's a good game all in all.
[ 10
] = Martial Masters
This game is perhaps one of the most
mysterious games I've stumbled across in a while, and it's sad that I've
been fortunate enough to play it only twice. In fact, you may be wondering
if I just made this up, or why you haven't heard anything about it. Join
the club, because when I saw this game, it was purely by coincidence,
by accident. Developed on hardware I don't know about, and distributed
by a company I (nor my friends) have never heard of, this fighter has
the animation and looks of Capcom's CPS-III fighting games, with a bit
of SNK's style thrown into it, and Super Moves that look like SFIII (and
are cancellable). Martial Masters had solid gameplay that was similar
to that of Street Fighter III or Fatal Fury Mark Of The Wolves, in the
fact that it wasn't as crazy or trap oriented as the VS or KOF games.
Most parts of this game shine, the visuals, audio, gameplay, and theme
of the game are all great, but I've only played the game twice so it's
hard to put it any higher on my list. In fact, if I had played it more,
I would have most likely put it higher because it's great to see a company
from out of nowhere (like Arc System Works) come out with a cool fighting
game. I was going to put Guilty Gear X at number ten, but Martial Masters
deserves it more in almost every aspect; sure, GGX runs in Naomi high
resolution goodness, but I think Martial Masters might have more animation,
and a bit deeper gameplay too. Plainly put, Martial Masters was a welcome
addition to the fighitng genre because in 2001 we saw the leaving of SNK
and Capcom's announcement of ceasing 2-D fighter development; it was a
relief to see that in a time like that we were able to play some 2-D goodness
despite the problems in the industry.
[ Looking Back ]
= 2001
In Review
[ Best
Hardware ] =
GBA
Many probably saw this coming from a mile away seeing
that the past year's content on this site was filled with GBA powered
game coverage. The fact is that like the Naomi in 2000, developers jumped
on the GBA and instantly turned out some fantastic titles. Not only did
they turn out some real treats, but the developers also utilized the hardware
well and created some visually impressive titles (SSFIITR, FFO, GG, Castlevania
Circle Of The Moon). Now with the slow passing of the Naomi, the GBA will
carry on the long life that the Naomi lived with just as many great titles
(Megaman Zero, Castlevania Harmony Of Dissonance, KOFEX, KOFEX2, Ghouls
& Ghosts R, Contra Advance, Metal Slug Survival). Though the Naomi
was being widely developed on, 2001 saw the coming of the powerful Naomi2
and System 246 hardwares, but just now in 2002 are developers starting
to actually use the System 246 and Naomi2. Therefore, the GBA was the
best hardware of 2001 in my opinion, because of its instant development
of games by companies like Capcom, SNK, Konami, and Namco. The Naomi hardware
was the best hardware in 2000, and the GBA hardware emulated the Naomi's
great success in 2001 with many great titles having been developed on
it (with lots more in the future).
[ Best Character
Design ] = Angel
Angel from KOF2001 was probably the
best design for any character in any genre in 2001. SNK hit the nail on
the head with Angel's character design; she's awesome. A stylish outfit
that can turn almost any head, and with white hair cropped like the leading
females of Japan's shopping districts, Angel is a cool character. Does
she rival Mai? Depends on how you look at it, but Angel is of the new
design wave that is slowly appearing in more of the anime inspired games.
If SNK takes her out of any future KOF games, they'll probably have a
war on their hands (and I'll be leading it). Some other great designs
of 2001 that come to mind are Kage of VF4, Maki in CVSS2, and Claire of
RECVX.
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