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[ Writer
] = BAD |
[
02/06/03 ] = Like Fish Gasping In Insufficient
Water |
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ARC System Works' Guilty Gear
X took the gaming community by surprise. Powered by the Naomi hardware,
GGX was an anime-lover's dream come true, with some smooth visuals, unique
characters and gameplay, cool moves, and some decent backgrounds. Some praised
GGX highly (OkonomiyakiIchiban), while others (CMoon) thought the game was
overrated. In fact, some even rated it over every SF and SNK title! Anyway,
back to the point. Not a Capcom fighter but not quite and SNK fighter, the
GG series falls somewhere after Capcom and SNK fighters, but above many
others. Coming from a company not known much for fighters (if anything),
ARC System Works brought a new fighting series that is gaining more popularity
with each entry. ARC System Works developed the first installment of GG
on the PlayStation hardware, a while after developed GGX on the Naomi hardware,
and then put Guilty Gear Petit and Guilty Gear Petit 2 on Bandai's WonderSwan
system. After ARC System Works' decision to put Guilty Gear X Plus on the
Naomi hardware, one was left to wonder if the next installment of GG was
to be developed on the Naomi2, or the powerful PlayStation 2-compatible
System 246 hardware. Capcom and SNK had interest in the GBA hardware, and
shortly after ARC System Works stated their interest in putting GG on the
GBA hardware. Fast forward to Sammy's release of Guilty Gear X Advance Edition.
How does it fare in light of the quick reputation the series has established
in the gaming community? Does the game live up to the GG name? Those who
liked GGX will probably like GGXAE, but will be left divided just as when
GGX was released. Here are my impressions on Guilty Gear X Advance Edition. |
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Guilty Gear X Advance Edition
features the same character roster of its Naomi-powered cousin GGX, including
the likes of Sol Badguy, Chipp Zanuff, Johnny, and Dizzy. Like GGX, GGXAE
features some of the most unique fighters ever in a fighting game. Characters
like Zato-1one, Dizzy, and Faust make you wonder how such designs came from
a human brain, while characters like Venom, Chipp, Jam, and Sol Badguy just
look cool. GGXAE, like GGX and any other entry in the series, does not lack
in unique character design. The series' dark environment and unique character
design go hand-in-hand, and should please most fighting fans. GGXAE allows
control of the default fighters, with Dizzy and Testament as unlockable
fighters, as well as "Extra" unlockable versions of each character.
That's a lot of characters. GGXAE's bosses are the same as that of GGX,
with no hidden boss fights or anything of the sort. GGXAE's character selection
is alright, but the developers should have taken a few out and put a few
new ones in, or just taken a few out, completely, to deflate associations
with GGX's character roster. It would have been nice to see GGXAE feature
a new boss, or a few deleted characters in exchange for better backgrounds
(I'll get to this soon). GGXAE has some good fighters, but in my opinion
it could have been better with an altered character roster. As strange as
it may seem, GGXAE would have actually benefited the most from a slightly
smaller character roster. GGXAE is a different game than the other GG entries,
but its roster induces a comparison by many to GGX that hurts the game.
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GGXAE's animation is of ARC System
works' distinct style. GGXAE's characters are that of GGX, but the game's
animation looks somewhat like that of the original GG. GGXAE also runs on
the GGX engine, but with re-drawn characters. ARC System Works did a good
job with the characters; although some of them will cut your eyes, the characters
look fine and have some good detail. Like the PlayStation and Naomi hardwares,
GGXAE's developers found a way to somewhat smoothly represent some of the
characters, and GGXAE presents them with a different style of animation
from SSFIITR and KOFEX2. GGXAE's re-drawn fighters look good, and they animate
pretty well. The characters aren't as smooth as those in SSFIITR or KOFEX2,
as some look a bit jagged, but some characters look really good when they
animate. Animation is, by far, GGXAE's strongest point; almost every character
in the game animates so well that it magnifies the cheapness of the backgrounds.
Characters like Jam and Baiken move about the screen smoothly, while others
like Chipp and Sol Badguy deal pain in style. The walking and standing animations
of each character are some of the best graphical aspects of the game. |
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I wouldn't place the animation
in GGXAE over that of SSFIITR, KOFEX2, or KOFEX, but GGXAE does have some
good animation for a non-Capcom or SNK game. Where SSFIITR and KOFEX2 have
detailed character faces, GGXAE's characters have blank-ish colored faces
to fit the animation style of the game. Although I liked this and think
it suits the style of the characters well, some may prefer the more detailed
faces of Capcom's or SNK's fighters on the same hardware. Special Move animations
look good, as do Destroy and Super Move animations, but among the best are
just their walking frames; some characters have different forward and backward
walking animations. Some of the win poses in GGXAE also look good; Johnny's
coat animates nicely as it flips in the wind, and Dizzy's "companions"
move fluidly. Sol has some cool animation when he does just about any of
his Special Moves, and Faust, in all of his exagerrated animations is absolutely
hillarious. Another cool thing about the animation in GGXAE is that some
of the characters have special intros that are pretty funny to watch. Overall
GGXAE features some good animation that fans of the series will enjoy watching
(or playing). With huge Special Moves, some cool Destruction Moves, lots
of hit animations, and lots of other graphical touches, GGXAE's animation
is a builds a strong foundation for the game. However, GGXAE's good animation
comes with the price of some ugly backgrounds. |
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Backgrounds are the most painful
part about playing GGXAE. Your eyes will hurt. Your heart will hurt. Your
hopes will fall. The animation is so good that it makes the game's already
ugly backgrounds look even worse! There are maybe two backgrounds in GGXAE
that are marginal at best, while the others will completely disappoint those
who have seen the beauty of other fighters' backgrounds on the same hardware
(SSFIITR, KOFEX2). The developers were able to find a way to animate the
game's characters smoothly, but it's hard to enjoy the characters with such
sad backgrounds. Some of them (like Dizzy's stage) look like they tried
to put too much detail in, while others, (like Jam's) look like they just
gave up halfway through the development process. The development team should
have taken out a few characters and put the work toward fewer and better
backgrounds. It wouldn't have even mattered if there were only four backgrounds
in the game, just as long as they would have looked nicer. The biggest problem
with GGXAE is not so much its sound or gameplay, or character animation,
but the bland stages that leave you in disappointment. |
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GGXAE's sounds are marginal,
with some speech here and there, along with your typical sounds of battle.
The sounds of punches, clanging blades, fire, thunder, and the other sounds
of battle just don't fit the game's boring soundtrack, though. I think the
sound in GGXAE could have been better if they would have built the soundtrack
from the ground up, but the developers decided it would be better to try
to convert GGX's soundtrack to GGXA. It doesn't sound too good, considering
again what we have heard on other games on the same hardware; compiling
a shorter, completely new soundtrack would have made GGXAE's sounds so much
better than cramming in lots of boring tracks. Oh well, I guess there's
some music to listen to (in your CD player). Where GGX2's music can get
some people to rock, GGXAE, despite the different hardware it is on, can't
even seem to even keep me from turning the volume completely off. Hearing
the awesome music in KOFEX2 just makes me think of what could have been
done to GGXAE's music. |
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The second strong point of GGXAE
is the game's frantic gameplay. All of the chaos from the past GG titles
has been faithfully carried over to GGXAE. Tons of flashy Special Moves,
Roman Cancels, Air Dashing, Double Jumps, Air Combos, Super Moves, and the
instant kill Destroy Moves all made it into the gameplay of GGXAE. GGXAE
features the dial combos similar to that in Capcom's VS games, as well as
some nice, flashy effects when you launch your opponent. GGXAE's moves are
over-the-top; for example, in one of Dizzy's Super Moves, a huge demon appears
and shoots a beam out of his mouth that takes up almost the whole screen.
The instant kill Destroy moves are back, and with all of the mayhem that
made them so fun to watch in the other games. As always, the instant kill
moves require luck or really good anticipation to get off, but I can't tell
if they were sped up or still just as slow in this entry. GGXAE also features
some strange tweaks that allow some (maybe all?) characters like Chipp to
perform re-dizzy combos; intentional or not, I have no idea. Needless to
say, GGXAE may have the most lethal and damaging combos out of any game
in the whole series; downed opponents in GGXAE are at a big disadvantage,
it seems. Added to GGXAE are Tag and Assist attacks similar to that of Marvel
VS Capcom 2, to compliment the new modes of play. |
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In addition to good gameplay
and animation, there are various ways to play GGXAE. GGXAE has three new
modes of play; Survival, 3 on 3, and Tag. Survival is the typical continuous
battle mode to test your long play endurance, 3 on 3 is KOF style fighting,
and Tag is just like the tag system found in Marvel VS Capcom 2. When playing
the 3 on 3 battle system, the new assist moves are at your disposal, which
act just like those in MVSC2, allowing you to do some insane combos (and
slow your game down). The addition of the assist move in the 3 on 3 mode
of play is a good addition and should please fans because it cannot be abused
like in MVSC2 (it takes energy to use). As if GGXAE didn't have enough going
on already during gameplay, the inclusion of the assist feature allows 4
players to raise hell on the screen all at the same time. Absolute hell.
Even as fast as GGXAE is, the game chugs when four fighters are on the screen,
with some slowdown. Those who weren't happy enough with the sheer chaos
of GGX will be happy to see multiple bodies flying about the screen in GGXAE's
3 on 3 mode. While not as fun as the 3 on 3 mode, the Tag mode is good,
and with the Tag feature players can do some rotten things to their opponents
(like Roman Cancel into a Tag to continue a damaging combo). The 3 on 3
and Tag modes are good additions to the game, but they are similar to the
Survival mode because they are never-ending; in other words, don't play
the new modes without lots of time on your hands. A good feature of the
Survival mode however, is that the hidden EXTRA characters are unlocked
through winning special, gold-colored opponents; the gold opponents you
beat are the EXTRA players you earn. For someone to unlock every character
in the game, they have to play GGXAE in the normal mode and the Survival
mode. For those who get bored of fighters quick, GGXAE has enough modes
of play to satisfy any fighter's style. |
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So far, GGXAE has good gameplay
and modes, with some good animation, but terrible sound and ugly backgrounds.
So how is the game's overall presentation? Well, looks aren't always everything,
but in the design dept. GGXAE breaks fifty-fifty. The character portraits,
while nothing to run home and tell mom about, are pretty good and convey
the feeling of the game well. The character select screen looks cool with
some decent character drawings, but the in game lifebars look ugly just
as they did in the first GG. The on-screen messages before and after matches
also look a bit cheap in GGXAE, considering all the designers did was try
to cut and paste them from GGX; again, it would have been so much cooler
if yet another aspect of the game was created from the bottom up - design.
with new sounds, music, stages, and design, GGXAE could have looked a lot
better than it does. Unfortunately though, those behind this game's development
thought it would be better to try to rip as much as they possibly could
from GGX and put it into GGXAE, no matter the outcome. Too bad. |
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Overall, GGXAE is a good game,
but by no means a great one. The fast, furious gameplay, various modes,
unique characters, and crazy moves will keep fans coming back for more,
but the cheap backgrounds, bland audio, and somewhat ripped design will
disappoint. Arc System Works because of what they did in the past, had me
expecting more than the hack job that GGXAE was subject to. By looking at
other titles on the same hardware, it is clear that the game could have
been better in more than one way. GGX was a good game, but I don't think
it was so good that it the staff had to try to rip as much as possible from
the game and put it into GGXAE. If Arc System Works does decide to make
another GG on the GBA hardware, let's really hope that its development direction
is more carefully considered than GGXAE's was. This game is a perfect example
of the kind of game you like and dislike both at the same time. Better luck
next time Arc System Works. |