It's that
time again, where I talk about titles that deserved recognition in the
previous year. As always, you won't find any Madden or EA shit here. No
Call of Duty, no Final Fantasy, no Burnout, no Tom Clancy, no Pirates!,
no Sims, and no Need for Speed. No stupid shit. You've seen all those
games on lists in magazines and on other sites (maybe even in the same
order), but they won't be seen here. This list consists of games from
the fighting, action, and shooting genres. No more, no less. Fans understand
this. Read on for what I consider to be the best games of 2005...
[ 10
] = Dynasty Warriors
[ Maker
] = Koei
Fans of the series don't like Dynasty Warriors 4
as much as the other entries in the series, and to many Dynasty Warriors
5 is the king of the genre. But I really liked DW4, and thus really liked
Dynasty Warriors on the PSP. Essentially an altered version of DW4, one
of the things I liked most about DW on PSP was how the areas were cut
down into sections. Koei's own, signature brand of hacking and slashing
in this DW is just as fun as has been since the developer's first venture
into the genre with DW2. It was one of the only four titles released in
its genre for 2005, which is just another reason to put it on my top ten.
Koei has contributed to the almost-dead genre of side-scrolling action
fighters, and once again it's nice to see. I like Devil Kings more, but
it was nice to see that Koei is still supporting a genre that actually
takes skill to play.
[ 9
] = Giga Wing Generations
[
Maker ] = Takumi
Long-awaited sequel to the 4-Player masterpiece
that is Giga Wing 2. Nothing more needs to be said; this game is Takumi
greatness. While it may not be what the sequel was, this entry still offers
shooting action only Takumi can deliver.
[ 8
] = Viewtiful Joe - Red Hot Rumble
[
Maker ] = Capcom
I heard about it when it was announced at E3, but
this one didn't really interest me until I recently got into Viewtiful
Joe and its sequel. I got it and I was impressed at how fun and complete
Capcom made it. Viewtiful Joe - Red Hot Rumble reminded me immediately
of Power Stone 2; 4-Players and really fun, with an interesting cast,
multi-tiered stages, cool items, and stellar visuals. It
was great to see that Capcom chose to develop the game on the GC hardware;
thanks to the power of the hardware, the lush,
splashy visuals, amazing effects, and silky-smooth animation look absolutely
beautiful. While it is a 4-Player fighting game, VJRHR sets itself apart
from the others with various types of objectives to complete in each stage.
The screen is absolute mayhem, as four players battle it out while simultaneously
trying to complete the objective (such as killing the most enemies or
collecting the most items) to win the match. The only reason this didn't
rank higher than Gundam VS Zeta Gundam on the list is because the latter
reminded me of the awesome Cyberbots. Like Gotcha Force on the same hardware,
VJRHR is 4-Player madness with amazingly smooth visuals and over-the-top
effects. The game is unique, and just as good as its side-scrolling counterparts.
[ 7
] = Soul
Calibur III
[
Maker ] = Namco
I think this is the first Namco title to make it
into my top ten. After all the anticipation and time I've spent with SCIII,
I couldn't let it go without recognition. Namco made SCIII not only a
good game game, but a better game than its predecessor. There are tons
of characters to choose from, and they even made it so that you can create
your own character with custom clothing, accessories, armor, and weapons.
The gameplay is tighter than SCII, the counter moves take more skill to
pull off, and the characters are more refined. The visuals are also just
as impressive as that of SCII, but with flashier effects, new costumes,
and new weapons; Namco deserves a pat on the back for utilizing the power
of the PS2 hardware to its fullest extent. Namco did a good job with SCIII
all around, and the game has been refined as a whole. Critics had their
gripes with SCIII (even though they seemed to like it), but ignore that
shit and just buy it. You'll be happy you did.
[ 6
] = Mobile
Suit Gundam - Gundam VS Zeta Gundam
[
Maker ] = Capcom
Carrying the torch of traditional Capcom mech fighting
passed on since Cyberbots and Tech Romancer, Mobile
Suit Gundam - Gundam VS Zeta Gundam is awesome. Even though the game takes
inspiration from the two aforementioned titles and plays like Gotcha Force,
the gameplay is tight and careful calculation is required. However, the
learning curve isn't steep; just about anyone can pick it up and play
it, and at the same time fighting veterans can continue to explore its
intricacies. The game and its previous two incarnations (Mobile Suit Gundam
- AEUG VS Titans and and Mobile Suit Gundam - AEUG VS Titans DX) have
been successful in Japan, and that is precisely the reason why. GVSZG
offers everything that the previous two versions offered and much more,
including new mechs, characters, weapons, and modes of play. This game
is huge, and could keep any fighting fan busy for a very, very long time.
Get it before it fades into obscurity.
[ 5
] = Samurai Spirits - Tenka Ichi Kenkakuden
[
Maker ] = SNK
Finally, Samurai Shodown made the leap to the AtomisWave
hardware, and is it ever pretty. Beautifully-drawn hi-res backgrounds,
characters, and effects, with that unique SNK flavor. Fans of the series
may not like it as much as the second game, but they have to admit that
it was nice to see the series on new hardware. Speaking of the second
game, it was cool to see Seiger back in the lineup, since he had been
gone for so long; fans had been asking for his inclusion for how long?
As for the new characters, the fencer Andrew is cool, and one of the new
females named Iroha looks stunning in that feminine style SNK executes
so well. And to top it all the artwork is killer, just as in previous
titles. This is probably my favorite fighter on the AtomisWave hardware;
KOF NeoWave and Guilty Gear Isuka are great, and Demolish Fist is cool,
but nothing rivals the greatness and nostalgia of the Samurai Shodown
series. Nice to see that SNK is keeping the series alive, and on the AtomisWave
hardware, at that! Go SNK!
[ 4
] = Resident Evil 4
[
Maker ] = Capcom
This game was monumental, and with it Capcom revolutionized
video games once again. Not only did Capcom show what their brilliant
staff was capable of, but more than anything what the GameCube
hardware was capable of. Many have criticized the GC, but RE4 made
them choke on every one of their criticisms. Many see RE4 as a perfect
game, and with good reason; it's just so damn good! The graphics are absolutely
stunning, the gameplay is unique and stylish, the sound is great, and
the story is interesting. The game is a long, visceral roller-coaster
ride with enough plot-twists and revelations to keep the player glued.
Capcom ditched Leon's aesthetically-impressive long hair and fur jacket
from the preliminary version of the game, but the design is still great.
Those who have not played this game through cannot completely fathom the
experience. The game took forever to come out, and for good reason.
[ 3
] = Teenage Mutant Ninja Turtles 3 - Mutant Nightmare
[
Maker ] = Konami
Yes, this game is number three on my top ten for
2005. True, it's not on anyone else's top ten, and some seem to think
that it is "just a beat-'em up." But from me this game gets
the respect it deserves not only because it's a great game for many reasons,
but because these days games of its type are still rare. Sure, in 2005
there was Dynasty Warriors 5 and X-MEN Legends II, but Konami's latest
turtles game is at the top of the genre. With tons of new features, moves,
customization, enemies, and improvements, TMNT3 is 4-Player side-scrolling
action fighting at its best. What makes this game so good is that it is
classic Konami side-scrolling action fighting; it plays like the old 2-D
TMNT games, and it's just as fun. I love this game, and I know
others that do, too. This new TMNT game shows that Konami still has it
after all these years...
[ 2
] = BeatDown - Fists Of Vengeance
[
Maker ] = Capcom
Capcom showed more love for the side-scrolling fighter
genre in 2005 with the release of BeatDown. Video game media had no respect
for this game, and even "fans" who had asked Capcom for more
side-scrolling fighters didn't appreciate it. But few and far between
there are true, loyal fans out there who appreciated this game, and I
am one of them. I played this game a lot, and I'm still
not finished with it! True fans of Capcom side-scrolling fighters appreciated
this game. Sure,
Cavia assisted Capcom in the development of the game, but it turned out
great, and we are lucky to even have new side-scrolling fighters
in a generation that doesn't even appreciate them. Sure,
Viewtiful Joe and the sequel were successful, but we
were very lucky to have gotten BeatDown,
considering how underrated and unappreciated Chaos Legion and Crimson
Tears were. Nearly everyone I've turned this game on to became addicted
to it once they overcame the shit reviews. It's not a perfect game, but
it does the genre justice, and it's nice to see that in 2005 Capcom was
able to squeeze out another side-scrolling brawler on the current hardware.
[ 1
] = DarkStalkers Chronicle - The Chaos Tower
[
Maker ] = Capcom
When I saw that this game was announced for Sony's
new PSP hardware, I was pleased, but at the same time I was disappointed
because news suggested that it would be just a straight port of the DC-powered
DarkStalkers Chronicle. I was glad to see that when the game came out
it wasn't just a straight port; it was an enhanced version of the game
with interesting new features, including enhanced resolution, a Wi-Fi
tournament mode, and a completely new skill-building mode with branching
paths. The stunning hand-drawn visuals still haven't aged a bit, and look
even better with the PSP's enhanced resolution; the lush, colorful stages
and beautifully crafted characters look incredibly smooth. Add all of
this and Capcom's signature sound composition to the game's already perfect
fighting engine, and you've got the best title of 2005. Like the entries
before it, every single part of the game flows together in perfect harmony
to create not only the best fighting game of the year, but the game of
the year. I love the game, and I love the series. Thank you, Capcom.
[ Honorable
] = Mentions
There were some other exceptional titles in 2005,
and they were MegaMan
Zero 4, Killer
7, Devil Kings, Viewtiful Joe
- Double Trouble, The King
Of Fighters - NeoWave, Neo Geo Battle Coliseum,
94 Re-Bout, Naruto 4 - Gekitou
Ninja Taisen, and Dynasty Warriors
5. These titles are highly recommended; get them or kill yourself.
[ Best Hardware
] = AtomisWave
Sammy's DreamCast-compatible AtomisWave hardware
gets my nomination for the best hardware of 2005. Why? Because in 2005
we saw a number of high-quality titles and promising announcements for
it; Samurai Spirits - Tenka Ichi Kenkakuden, KOF NeoWave,
Neo Geo Battle Coliseum,
KOF IX, and Metal Slug 6 from SNK, Guilty Gear XX Slash - The Midnight
Carnival and The Fist Of The North Star from Arc System Works, and The
Rumble Fish 2 from Dimps. SNK's KOF '94 Re-Bout (PS2) and KOF - Maximum
Impact: Maniax (XB) probably would have been on the AtomisWave in 2005
as well, had an arcade release been planned for them. With an impressive
list of titles from the previous two years (Guilty Gear 1.5, Guilty Gear
Isuka, Demolish Fist, Force Five, The Rumble Fish, Knights Of Valour,
Kenju, Dolphin Blue), several key releases in 2005, and the announcements
of key titles for 2006, the future for the AtomisWave hardware looks promising.
There were rumors that support for the hardware was being discontinued,
but the recent releases and announcements say otherwise, and show its
potential. Although most of my time in 2005 was spent with titles developed
on the System 246/PS2 (as seen above), I had to give Sammy's hardware
the respect it so deserved. Rallying up support and providing an impressive
lineup is not easy to do with new hardware, but since its conception Sammy's
diligence has gradually established a promising foothold. With support
from SNK, Sega, Arc System Works, IGS, and Dimps, the only one missing
from the party is Capcom...
[ Best
Character Design ] = Iroha
[ From
] = Samurai
Spirits - Tenka Ichi Kenkakuden
[
Maker ] = SNK
SNK's new Samurai Shodown features a ton of charcaters, some old some
new, but one in particular caught my eye. As of the completion time of
this article, I had not decided on a best character design for 2005, but
then I saw an illustration for Iroha and it was love at first sight. Ashley
from RE4, Taki, Setsuka, and Ivy from SCIII,
and Gina from BeatDown were candidates also, but none could stand up to
SNK's great character design (once again). Iroha's supple, pale figure
was drawn with the utmost care, and her clothing compliments her perfectly.
Essentially a fusion of old and new (that slightly resembles Mai), her
outfit is unique and pleasing to the eye. Lastly, the two oddly-curved
blades she weilds show that while her outfit may suggest something else,
she means business. Iroha rocks, and SNK wins again...
[ Disappointments
] = Of The Year
[ 1
] = No Street Fighter IV
With so many facts, clues, and rumors pointing to
the development of a new Street Fighter, Capcom showed nothing of the
sort in 2005. Why not? This was, by far, the biggest disappointment of
2005 simply because fans have been waiting so long for a completely new
entry in the series. When E3 finally came around,
everyone was so excited, and fans all over the world waited in anticipation.
I waited and waited
in front of the computer, hoping to see news of a new SF on new hardware
hot off the press. Minutes seemed like hours, and the suspense was killing
me, but no news or announcements ever came. It was heartbreaking, to say
the least.
[ 2
] = No Capcom Fighting Evolution 2
Capcom Fighting Evolution needs a sequel, and it
would have been great if Capcom had shown something at E3 2005.
I thought they would show or at least announce a CFE upgrade or sequel
sometime in 2005, but surprisingly they didn't. I waited all year for
an announcement, but it never came. I really hope a follow-up is being
considered; there are still a ton of characters in the Capcom universe
that could be included in an upgrade or sequel.
[ 3
] = Resident Evil 4 and Killer 7 Downgrades
These, along with the Viewtiful Joe titles, are
two titles that should have never been made for PS2. These titles were
initially planned as exclusives on the GameCube because they were designed
to take full advantage of the hardware and its unique capabilities. The
visual intricacies that are the heart and soul of these games were lost
in the downgrade from GC to PS2. Powered by the GC hardware, the unique
visuals are what made these titles unique. They may seem the same on PS2,
but more was lost in the transition than meets the eye. Not only that,
but these titles were supposed to be exclusive. It was very, very
disappointing to see that Capcom broke GC exclusivity with these titles,
and then to pour salt in the wound they downgraded them! Hopefully
you bought Resident Evil 4 and Killer 7 on the GC...
|