Mobile is a vast,
yet tight space, though, and Sony would be competing against Nintendo,
Apple, and Android. This has proven to be a formidable opponent not only
in the portable space, but in the entertainment space as a whole. Mobile
has changed a lot of things in video games, from pricing structure to
gameplay structure, and even distribution. Mobile devices (namely cell
phones) are financed with phone bills the consumer is already paying for,
and it works them, but it is a much harder sell for consoles. Sony and
Microsoft both have said that they want their brands to become like the
mobile platform, with annual, incremental upgrades. The problem with this
is that there are key components that make this work for mobile; most
of which clash with the console model both of those companies embrace.
The first of
those components is affordability and portability, which are complimentary
in the way they justify each other. Without one, the other cannot be justified.
Mobile devices may not always be cheap, but the trade-off is that they
are portable. Sony and Microsoft's plans to make their consoles with the
mobile model will encounter troubles because they have traditionally been
priced high and bound to a monitor or television to function. Nintendo,
again, doesn't have to worry about this (because they don't play by the
rules of the industry), but Microsoft and Sony need to really reconsider.
The industry has poked fun at Sega for their "add-ons", but
not unlike what Sony and Microsoft are proposing? How is what they are
proposing different from what Sega did with add-ons? If the industry is
saying it didn't work for Sega, how can they possibly justify it for Sony
or Microsoft?
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Writer:
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