Death and Deficit |
The Highest Common Denominator | |
Physical media = you own it, so you could sell or trade it Digital = you don't own it, so you cannot sell or trade it End of story. Fine, rising development costs; I can see that. Digital versions should at least be cheaper, though, since the owner's freedom of usage is greatly limited. Bottom line, if I am PAYING for something with MY MONEY, I better have the freedom to do what I want with it. With the economy the way it is these days and money decreasing in value, we better be able to sell a game if we need to, trade it if we want to, or generously lend it to a friend. This is just how the exchange of currency goes, and always has. One side gives currency, the other side gives the item as part of the exchange, which is referred to as a purchase. A purchase means to buy something (not to rent it). |
Blurred Vision | |
Back in the day, it wouldn't fly if a merchant told someone, "I'll take your money, but the item isn't actually yours; you may use it, but you are not allowed to sell it or trade it, and I can completely restrict your use of it." The equivalent of DRM would have been if the merchant had kept the product in their possession instead of the buyer's, dictating usage. Back then, such a thing would be considered completely ridiculous, and wouldn't fly. Yet, somehow these days it is accepted. The line between a purchase and rental has become blurred. |
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Dying Art |
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