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Best
Of 2010
[Notable 2010]
I couldn't stress enough how much of an incredible year it was for
Japanese shooting developer Cave. Producer and icon Joker Jun is
a dick, but the almighty Cave easily made my games of 2010
list easier to compose. Long live Cave! Beyond just this article,
though, Plus-Sized Gaming (BADCP 2011) was a return to form
for us in content. Design development was tougher than DIY Gaming
With A Vengeance (BADCP 2010), but content flowed easier and
resembled our older stuff at its core. From overall structure, content,
design, and visuals, Plus-Sized Gaming (BADCP 2011) feels
like a cross between Hyper-Solid Straight-Edge Gaming (BADCP
2002-2003) and Still Here, Still Real (BADCP 2009).
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Xbox
360 SE Controller
[Undoing Ruin]
"Reviews" of the silver Special Edition Xbox 360 Controller
are either vague, "copypaste," or non-existent. I was
surprised to see that the closest thing to any sort of coverage
was YouTube, but it wasn't enough. Little to no functionality examples,
and few comparisons to other controllers (past or present). We wanted
to do a short hardware article, and with our experience in control
hardware (both stock and custom) from the SNES and 3DO, to the DC
and PS2, the goal was to detail Microsoft's new Xbox 360 controller
for fans with the same questions we had (before I took a gamble
and bought one). Maybe they'll be made stock hardware if the article
reaches out far-enough...
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Double
Dragon II
[The Revenge]
Final Fight is my #1 side-scrolling fighting series of all-time,
but Double Dragon holds a special spot in our hearts, and
we hadn't covered a 16-Bit brawler since Gaming Between The Lines
(BADCP 2003-2005). It may not be the most masterfully-executed series
in the genre, but it is one of the founding ones (if not the
founding one), and is in the memories of game fans from the 80s
and 90s. If not Double Dragon at the laundromat, then Double
Dragon II at the pizza parlor, or Double Dragon III at
the mall arcade, or Super Double Dragon at my friend's house;
these are all memories. Memories that remind us not to "break
the love of kin," and to "always keep the faith!"
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PlayStation
Shooters
[PS Shooting]
I never thought PlayStation hardware shooting games got the recognition
they deserved. Most were either passed as "ports" or "3-D
= crap," which I thought was unfair. Elitist mentalities set
PlayStation shooters up for failure. Headquarters and I always wanted
to do them justice, but the timing was off. Coverage was delayed
indefinitely until recently. The article was a return to form of
sorts, with structure, delivery, and band cameos similar to articles
from Hyper-Solid Straight-Edge Gaming (BADCP 2002-2003).
Plus-Sized Gaming (BADCP 2011) is more encompassing than
ever, but this article shows that we haven't forgotten who we are.
All new content, but with that heavy, hyper-solid, unbridled BADCP
delivery...
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Street
Fighter IV
["Just"
And (Un)Deserved]
This article was made shortly after the consumer release of Street
Fighter IV, but is actually still open and on-going (thanks
to Capcom's inability to fix the game's issues). Thus, the article's
coverage from the initial arcade SFIV to the recent consumer
SSFIV. It was disheartening to see that instead of telling
Capcom that the "just" system had no place in an SF
game (past or present), the "community" was oddly quiet
and just took it on their back and "learned" it. Hard
to "learn" a system that's so unpredictable and unreliable,
though (let alone use it). The balance issues with Zangief,
Sagat, and Ryu are nothing next to the "just" blunder.
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Various
Fighters
[Obscurity Heaven (Or Hell)]
SolSadGuy threw this one out and it was hillarious not just because
of the content, but because it was really him. The only thing
worse than him trying to get me to play some of the shit
on that list was that he punished himself by playing
them regularly, at his own free will! Why anyone would
want to do that to themselves it beyond me, but a week later he
finished the article and included a warning with it. It warned something
along the lines of anal preparation for the amount of crap contained
within the list in the article. And he was right; some of the stuff
on that list will make you think of sick shit like "zoo-ass,"
or "puddy-shit" and/or "bucket-stuffing." Hope
you're ready to wipe!
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Resident
Evil 5 - Versus
[RE5V]
Like the SFIV article, this one was a long time coming, and
is the end-result of compounded frustration and absolute disappointment
with RE5. I tried to give it time, and thought that maybe
it was just me and I needed more time to discover. But, I couldn't
stop asking myself why the game was broken beyond comprehension.
Logic had no part in the dictation of its development, from balance
to simple gameplay mechanics. How did existing gameplay mechanics
just disappear when they were already present in the original game?
Why was Wesker left broken? With such neglect, it really
should have been free of charge, or at least a Reunion upgrade
should have been made for compensation and/or balancing.
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Gun.Smoke
[Bodies Fall]
This one was born from playing Red Dead Redemption. With
the exception of the control, RDR is a great game; definitely
one of the best of the HD generation. Still, though, I couldn't
help thinking about how far the series had come, and how it got
there. I didn't have the game long-enough to cover it, but it's
not all bad because there are already tons of sites out there
that have. Sure, since 8-Bit and/or pixelization became trendy,
there are probably a lot of sites that have reviewed Gun.Smoke,
but the approach isn't quite the same as how we see the game.
I always thought the game needed to more recognition, so I saw to
it.
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Raid
2020
[In The Trenches (III/IV)]
As part of our ongoing series about game heroes and drug cartels,
Raid 2020 came unexpectedly. The third entry was supposed
to be the almighty N.A.R.C. Its ultra-militance and street
imagery are the embodiment of the war on drugs, so it was on the
list from the start. With Raid 2020, however, I suddenly
remembered one day something about it and the war on drugs. Well,
that theme really looked like it took a back seat to everything
else in a game that's so bad in so many aspects. Doing screenshots
was a hard decision in itself (let alone covering it at all)! It's
the only title in our series featuring a character completely incapable
of waging war on cartels. This one's bad. Bad.
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Armored
Core 4Answer
[Bad Apple Cores]
As a fan of Virtual-On, I was hyped about PurpGuy jamming
out an Armored Core 4Answer article. Perhaps due to the poor
reception of its predecessor, the upgrade was really an Answer
to everything that was said or asked about it. Co-op play and several
other things were addressed to make it a better game, but media
coverage of the game is lacking in every way. PurpGuy shreds the
game and details it with insight. His extensive background gives
the article a feel different from the (few) reviews out there written
from a fan's viewpoint. Where fans compare it to past entries in
the series, PurpGuy looks at the whole package more exclusively.
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Dead
Rising Guide
[Transmissionary Position]
Headquarters had a hellish time with Dead Rising,
and he put that hell into a guide. Why a guide instead of an article?
Because he didn't want others to have to go through what he
went through. You see, Headquarters is a completist, and he made
the guide for all the other completists out there. Moreover, he
made it to save all the other completists out there time
and stress. Like collecting all the coins or items in other
action games, it's possible to answer every call from Otis in Dead
Rising. Possible, but thanks to glitches and other assorted
anomalies, not as easy as it should be. Through much trial and error,
Headquarters made a guide that makes traversing the territory easier
for others.
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BADCP
2011 All Rights Reserved. |