Articles BADCP
The Nintendoom Approach

A green-lit sequel was already sweet, and sweeter with the fact that it would be developed from the ground up, specifically for the Wii U. Was it a surprise seeing the Bayonetta sequel coming to Nintendo hardware? Of course it was. Did Bayonetta and Nintendo seem like an unlikely pairing to some? Yes, but those who embrace change and innovation welcomed it with open arms. I was one of them. Bayonetta 2 just became another reason on a growing list of reasons I was glad I had invested in the Wii U. Sure, Nintendo's reputation wasn't that good among critics and hypocrites worldwide, but I knew why I wanted it (and that's all that mattered). Thinking of this made me laugh all the more at fools who waged war on Sega, Platinum, and Nintendo for Bayonetta 2 for being Wii U exclusive.

Fake fools everywhere who profess loyalty to gaming continued to call themselves "hardcore gamers" while manufacturing loads of pathetic excuses for not getting a Wii U and/or Bayonetta 2. Someone who truly respects games as an art form would pay the price of admission for a game they want to play, be it for the game itself, a dedicated controller, or dedicated hardware to run it. A game fan would do the same. Missing out on a work of art, or a gaming masterpiece would not be an option for these types; they would pay the price of admission without fail. The platform, wether it be Sony, Microsoft, Nintendo, or any other, is of no concern to them. No excuses, no bullshit. Let's get something straight; the only ones who vehemetly opposed Bayonetta 2's Wii U exclusivity were weak motherfuckers who were too cheap to pay the price of admission. At the core of many arguments are pro-globalism fascists who want a single-platform future.

Logic of game engine compatibility and feasibilty aside, these narrow-minded, short-sighted, selfish idiots expect the one machine they buy to play every game ever made. They will stop at nothing to get a game on the one machine they own. Shoe-horned, butchered, chopped-up, mangled, unrecognizable, or disgraced, they don't care as long as a game is on the machine they own. They don't care if it ruins the visions of the designers or tarnishes reputations because in the end, it's all about "stretching a dollar" for trends. They want so bad to play the game, yet they are too cheap to buy the machine required to play the game they want to play. It was absolutely pathetic to see many of them claim they wouldn't get a Wii U for Bayonetta 2 because the machine didn't have enough games, yet they went out and bought a PlayStation 4 (which had barely any games at all, and the few it did have were nowhere near the quality of Bayonetta 2).

To each their own, but saying the Wii U is a waste of money to play Bayonetta 2 is ridiculous when the machine you bought over it is (even now) at a clear disadvantage when it comes to software. It didn't matter, though, because the Wii U didn't have enough hype. The Wii U wasn't trendy enough to pay the price of admission for.

Then, there are the sickening back-handed compliments that praise both the game and the hardware while simultaneously insulting it:

"I can't believe they did that on a Wii."

"That's on the Wii U?"

"No. This can't be on the Wii U. The screenshots are from the PlayStation 4 or other version."

One, it's not the fucking Wii, it's the Wii U; learn the difference between the two machines. Two, big media made the Wii U out to be weak and less competent than the other machines in its generation, so of course you're going to be surprised at the graphical fidelity of Bayonetta 2 (along Xenoblade Chronicles X and other games like it). It's your fault for being such a dumb-ass and believing everything you see and/or hear from the media. Stop listening to bullshit and make your own choices. Maybe you would have been able to play and enjoy the game when it was new and reasonably-priced if you hadn't let someone else decide for you. Three, you'll be whining and crying in the future about how the game is too expensive when you have to buy it at a markup that reflects the demand for a discontinued, quality product. Have fun coughing up all that cash, dumb-asses! Looks like you should have made your own choices and bought it when you had the chance.

Part of the reason these idiotic statements are made is simply because they are ill-informed and not aware of Bayonetta 2's visual complexity. They're ultimately responsible for being ignorant, but it also shows that big media doesn't educate. Media drones call the Wii U underpowered, yet Bayonetta 2 has the best effects of anything from the eight-generation, period. Few games on the PlayStation 4, XBox One, Android, or iOS come close. It's said that other developers were too lazy to utilize the Wii U's MCM (Multi-Chip Module) and CPU for graphics processing, but Platinum took full advantage of this to create Bayonetta 2's host of particle, blurring, spatter, kaleidoscopic, and distortion effects. These lush, colorful effects may seem "over-the-top", but it really shows just how much the Wii U punches above its percieved weight. Even with the argument of other hardware being stronger, I can't think of a title on those machines that is as distinctly beautiful as Bayonetta 2.

Bayonetta 2's colossal battles silence critics who think the Wii U is underpowered. Mid-bosses and bosses alike can be enormous in this game. Nervous wreck critics will close their eyes, shake their head, claw their skin, and deny that the Wii U could power such epic battles brought to life with such vivid, screen-filling effects. Not only does it run such scenes without a hitch, but it can even run them in in the background while Bayonetta is battling in the foreground. Yes, two battles happening at once, zooming in and out, with a plethora of environmental and battle effects - splashes, explosions, rays, hit sparks - all happening at once. These effects and other graphical feats are a testament to the talent and perseverence of the development team in learning and maximizing the Wii U hardware while other developers were lazy and complacent with excuses at the ready. Pretty impressive for a machine big media claimed couldn't do such things...
The Ultra-Fem Approach
The feminists, while ignorant of how their image of a perfect world could never work, at least have a legitimate reason for disliking the game. Their reason(s) may seem jaded or to deny the basic processes of the human mind, but at least their reason(s) don't revolve around being cheap or being biased against the hardware. Yes, it is true that Bayonetta is portrayed as a buxom, blessed brunette with exaggerated features. It's beautiful how her front can be seen from her back and vice versa. To say Bayonetta is oversexualized is a massive understatement. She was designed to be the absolute embodiment of it. She is the essence of the woman feminists hate and men love. Her allure is irresistable as she writhes on poles, spreads her legs, and straddles machinery.

Even the most staunch feminist cannot help but to salivate upon the visibility of Bayonetta's intricately detailed anatomy when she arches back. Her hips and legs move in such a manner that mere tasks such as walking or running are hypnotic, and even though her breasts are mostly obstructed, it is obvious that Bayonetta is blessed. Her lower region, however, is rarely obstructed, leaving absolutely nothing to the imagination, and no question that such a form is engineered for child birth. There is even a whole cutscene where she dodges attacks almost entirely on her back with her legs spread open (while holding a child), almost as if to imply that "this is where children come from". All of this is in the game with no shame. Feminists may disagree with every bit of it, but even they could agree that a form such as Bayonetta's is that of unimaginable pleasure and power. Bayonetta isn't weak and frail. She is an SSS rating (Strong, Sexy, and Stylish).

It is at this point when there comes the realization that there cannot be a better designed female in video game history. There just can't be. It just doesn't even seem possible. From top to bottom, head to toe, she's just too good. And it's not just her figure; her outfits are some of the most fashionable ever in a video game. While they may seem overzealous, or misguided, these are all more sound reasons than that of the misers and fools previously mentioned. Like a Deftones song, though, the amazing thing is how Bayonetta 2 showcases both beauty and gore at the same time. Bayonetta moves with unrivaled grace in the backdrops of portrait-perfect, majestic environments as enemies get chewed, tattered, torn, disassembled, quartered, dismembered, and even split in two. In their never-ending quest for political correctness, ultra-feminist reviews of the game usually ignore anything about Bayonetta 2's unique design.
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