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The
Nintendoom Approach |
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A green-lit sequel
was already sweet, and sweeter with the fact that it would be developed
from the ground up, specifically for the Wii U. Was it a surprise seeing
the Bayonetta sequel coming to Nintendo hardware? Of course it
was. Did Bayonetta and Nintendo seem like an unlikely pairing to
some? Yes, but those who embrace change and innovation welcomed it with
open arms. I was one of them. Bayonetta
2 just became another reason on a growing list of reasons I was glad
I had invested in the Wii U. Sure, Nintendo's reputation wasn't that good
among critics and hypocrites worldwide, but I knew why I wanted it (and
that's all that mattered). Thinking of this made me laugh all the more
at fools who waged war on Sega, Platinum, and Nintendo for Bayonetta
2 for being Wii U exclusive.
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Fake
fools everywhere who profess loyalty to gaming continued to call themselves
"hardcore gamers" while manufacturing loads of pathetic excuses
for not getting a Wii U and/or Bayonetta 2. Someone who truly respects
games as an art form would pay the price of admission for a game they
want to play, be it for the game itself, a dedicated controller, or dedicated
hardware to run it. A game fan would do the same. Missing out on a work
of art, or a gaming masterpiece would not be an option for these types;
they would pay the price of admission without fail. The platform, wether
it be Sony, Microsoft, Nintendo, or any other, is of no concern to them.
No excuses, no bullshit. Let's get something
straight; the only ones who vehemetly opposed Bayonetta 2's Wii
U exclusivity were weak motherfuckers who were too cheap to pay the price
of admission. At
the core of many arguments are pro-globalism fascists who want a single-platform
future.
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Logic
of game engine compatibility and feasibilty aside, these narrow-minded,
short-sighted, selfish idiots expect the one machine they buy to play
every game ever made. They will stop at nothing to get a game on the one
machine they own. Shoe-horned, butchered, chopped-up, mangled, unrecognizable,
or disgraced, they don't care as long as a game is on the machine they
own. They don't care if it ruins the visions of the designers or tarnishes
reputations because in the end, it's all about "stretching a dollar"
for trends. They want so bad to play the game, yet they are too cheap
to buy the machine required to play the game they want to play. It
was absolutely pathetic to see many of them claim they wouldn't get a
Wii U for Bayonetta 2 because the machine didn't have enough games,
yet they went out and bought a PlayStation 4 (which had barely any games
at all, and the few it did have were nowhere near the quality of Bayonetta
2).
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To
each their own, but saying the Wii U is a waste of money to play Bayonetta
2 is ridiculous when the machine you bought over it is (even now)
at a clear disadvantage when it comes to software. It didn't matter, though,
because the Wii U didn't have enough hype. The Wii U wasn't trendy enough
to pay the price of admission for.
Then, there
are the sickening back-handed compliments that praise both the game and
the hardware while simultaneously insulting it:
"I
can't believe they did that on a Wii."
"That's
on the Wii U?"
"No.
This can't be on the Wii U. The screenshots are from the PlayStation 4
or other version."
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One, it's
not the fucking Wii, it's the Wii U; learn the difference between the
two machines. Two, big media made the Wii U out to be weak and less competent
than the other machines in its generation, so of course you're going to
be surprised at the graphical fidelity of Bayonetta 2 (along Xenoblade
Chronicles X and other games like it). It's your fault for being such
a dumb-ass and believing everything you see and/or hear from the media.
Stop listening to bullshit and make your own choices. Maybe you would
have been able to play and enjoy the game when it was new and reasonably-priced
if you hadn't let someone else decide for you. Three, you'll be whining
and crying in the future about how the game is too expensive when you
have to buy it at a markup that reflects the demand for a discontinued,
quality product. Have fun coughing up all that cash, dumb-asses! Looks
like you should have made your own choices and bought it when you had
the chance.
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Part of the reason
these idiotic statements are made is simply because they are ill-informed
and not aware of Bayonetta 2's visual complexity. They're ultimately
responsible for being ignorant, but it also shows that big media doesn't
educate. Media drones call the Wii U underpowered, yet Bayonetta 2
has the best effects of anything from the eight-generation, period. Few
games on the PlayStation 4, XBox One, Android, or iOS come close. It's
said that other developers were too lazy to utilize the Wii U's MCM (Multi-Chip
Module) and CPU for graphics processing, but Platinum took full advantage
of this to create Bayonetta 2's host of particle, blurring, spatter,
kaleidoscopic, and distortion effects. These lush, colorful effects may
seem "over-the-top", but it really shows just how much the Wii
U punches above its percieved weight. Even with the argument of other
hardware being stronger, I can't think of a title on those machines that
is as distinctly beautiful as Bayonetta 2.
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Bayonetta
2's colossal battles silence critics who think the Wii U is underpowered.
Mid-bosses and bosses alike can be enormous in this game. Nervous wreck
critics will close their eyes, shake their head, claw their skin, and deny
that the Wii U could power such epic battles brought to life with such vivid,
screen-filling effects. Not only does it run such scenes without a hitch,
but it can even run them in in the background while Bayonetta is
battling in the foreground. Yes, two battles happening at once, zooming
in and out, with a plethora of environmental and battle effects - splashes,
explosions, rays, hit sparks - all happening at once. These effects and
other graphical feats are a testament to the talent and perseverence of
the development team in learning and maximizing the Wii U hardware while
other developers were lazy and complacent with excuses at the ready. Pretty
impressive for a machine big media claimed couldn't do such things... |
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The
Ultra-Fem Approach |
The
feminists, while ignorant of how their image of a perfect world could never
work, at least have a legitimate reason for disliking the game. Their reason(s)
may seem jaded or to deny the basic processes of the human mind, but at
least their reason(s) don't revolve around being cheap or being biased against
the hardware. Yes, it is true that Bayonetta is portrayed as a buxom, blessed
brunette with exaggerated features. It's
beautiful how her front can be seen from her back and vice versa. To
say Bayonetta is oversexualized is a massive understatement. She was designed
to be the absolute embodiment of it. She is the essence of the woman
feminists hate and men love. Her allure is irresistable as she
writhes on poles, spreads
her legs, and straddles machinery. |
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Even
the most staunch feminist cannot help but to salivate upon the visibility
of Bayonetta's
intricately detailed anatomy when she arches back.
Her hips and legs move in such a manner that mere tasks such as walking
or running are hypnotic, and even though her breasts are mostly obstructed,
it is obvious that Bayonetta is blessed. Her lower region, however, is
rarely obstructed, leaving absolutely nothing to the imagination, and
no question that such a form is engineered for child birth. There
is even a whole cutscene where she dodges attacks almost entirely on her
back with her legs spread open (while holding a child), almost as if to
imply that "this is where children come from". All
of this is in the game with no shame. Feminists may disagree with every
bit of it, but even they could agree that a form such as Bayonetta's is
that of unimaginable pleasure and power. Bayonetta isn't weak and frail.
She is an SSS rating (Strong, Sexy, and Stylish).
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It
is at this point when there comes the realization that there cannot be a
better designed female in video game history. There just can't
be. It just doesn't even seem possible. From top to bottom, head to toe,
she's just too good. And it's not just her figure; her outfits are some
of the most fashionable ever in a video game. While they may seem overzealous,
or misguided, these are all more sound reasons than that of the misers and
fools previously mentioned. Like a Deftones song, though,
the amazing thing is how Bayonetta 2 showcases both beauty and gore
at the same time. Bayonetta moves with unrivaled grace in the backdrops
of portrait-perfect, majestic environments as enemies get chewed, tattered,
torn, disassembled, quartered, dismembered, and even split in two. In their
never-ending quest for political correctness, ultra-feminist reviews of
the game usually ignore anything about Bayonetta 2's unique design. |
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