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Blood And Beauty

Bayonetta 2 is arguably technical marvel on the Wii U, and to true game fans who know what's up, there isn't a more memorable game from 2014. Its eclectic design is an unlikely juxtapoz of opposite extremes rarely seen in videogames, and almost never seen in real life. These extremes - beauty and blood - converge from two completely opposite ends of the spectrum to form the game's central theme of "Gore". Bayonetta 2 is an absolute bloodbath. There is no denying it, in any way, shape or form. The game is relentlessly unapologetic in its confirmation of this fact. Bayonetta's opposition (whether at her hands or the hands of another force) gets dismembered in plethora of visceral ways ranging from strikes and hair attacks to punishments and executions. Oh, and chainsaws.

Some will even remind old-school game fans of similarly-visceral masterpieces like Vampire Savior, Alien VS. Predator or Dungeons & Dragons - Shadow Over Mystara. Bayonetta's host of normal moves (punches, kicks, and slashes) use swords, hammers, torches, and even a scythe; each of which are capable of leaving enemies decapitated, buried, charred, or in pieces. Of course, it has that Japanese charm, so decaps and torso separations are preceeded by hails of blinding flashes. These death sequences are not canned for specific enemies, and there are so many that you can see new ones for quite a long time even after running through each difficulty. Bayonetta's signature Hair attacks make their devastatingly-fashionable, complex return with the Wicked Weave, Climax, Umbran Climax, and Torture Attack. These colossal creature summons don't just even the playing field for Bayonetta; they outright obliterate it.

Wicked Weaves promptly conclude irresistably-sexy attack strings and fights, leaving enemies crushed, ripped, smashed, and bashed into bursts of blood. Bosses are no exception here, and even as big as they are, get ripped to shreds, sliced and diced, caved-in, or decapped in violent explosions, while others get devoured. Bayonetta's Torture Attacks live up to their namesake with devisive death dealings by guillotine, grinder, iron maiden, giant spiked wheels, vices, and machines I've never even seen before. In somewhat humorous, yet grim fashion, Bayonetta's death machines appear out of nowhere (even on the wings of F-14 fighter jets) and leave radiant, crimson explosions of glimmering particles in her wake. Surprisingly (yet fitting for Bayonetta's persona), there are even some humorous attacks, including slaps, spankings, and one that literally kicks ass. The game refers to some of these attacks as Punishment Attacks even though they essentially humiliate.

The Wii U hardware simulates the eight-generation spatter and particle effects used in the gore of these conclusions and their chaotic backdrops without a hitch. Bayonetta 2's central theme of "Gore" isn't just about blood, though. It's about an unlikely matrimony of elegance and violence; things typically not associated with each other. As previously mentioned, Bayonetta is beautiful and fashionable, yet powerful and deadly with unparallelled grace. The Wicked Weave attack is a testament to these unlikely pairings. Bayonetta leaves rivers of blood in her wake, but something about the elegance in which she performs (combined with her impeccable fashion) makes it different than violence in other games. The violence in Bayonetta 2 never seems senseless like in games involving car theft, though, and none of the characters are balding, unintimidating idiots.
In Violent Fashion
Bayonetta 2 owes much of its charm and appeal to fashion, and how that fashion is tied into the aforementioned theme of "Gore". Bayonetta doesn't just slay her enemies in the typical, AAA video game manner; any lame protagonist can do that in any dingy, dark setting. This is seen often, and everyone knows who the biggest offenders of staunch realism are. It makes for games which defeat their own purpose. Bayonetta, however, slays in style, with grace and elegance only paralleled by the sophistication of her wardrobe. She eviscerates her opposition, but unlike other titles of the genre, she'll do it in heels, skin-tight, custom jumpsuits, stylish glasses, and diamonds, all while basking in the rays of bright, mid-day sun on the coast of a port town as the ocean glistens in the distance.

She's does slay in dark locales like other titles in the genre, but it would be in elegant, pastel-colored one-piece dresses with matching mufflers, heels, and cartwheel hats. If not that, then a vividly-colored blue, red, or white decorated Chinese dress with the slit on the side extra high. Still, she may even be seen in a sultry police uniform custom-tailored for women, complete with pulse-raising knee-high boots and cleavage-obstructing miniature necktie. She even wears Nintendo cameo outfits from series like Zelda and Metroid! If that's still not enough for those who want to see her stacked figure in all of its glory, Bayonetta goes completely nude...in chrome. Lastly, for those who just cannot be pleased, and to the the dismay of few, her amazing wardrobe comes off during certain attacks, leaving her in a revealing swimsuit. The juxtaposition between her fashion and the blood that defiles it is key to realizing the theme of "Gore" and how it defines Bayonetta 2.

Despite the gore associated with angels in Bayonetta 2 as enemies or adversaries, the game doesn't depict them as weak, frail beings. In most games that feature angels, they are depicted as passive overseers incapable of battle. Instead, Bayonetta 2 depicts them as epic and graceful, yet monstrous and powerful beings capable of waging all-out-war on hell and its minions. They are every bit as capable as their demon counterparts. There is a clear divide between the two in this game, and while the demons are depicted as just savage, there is the feeling that the angels are somehow more feeling than their counterparts. This contrast really shows through in enemy and boss design, where the angel ones seem more majestic than their grotesque demon counterparts. When they appear, there is an incredible sense of awe, and their graduer is even distracting at times. The scale of the enemies in this game cannot be overstated; they are truly monstorus in all their glory.

Though it would have been a lot better if the game was just a flat-out war between heaven and hell (as opposed to a witch caught in the middle), it was surprising to see that the creators made the angels strong and epic to the point of even colossal terror. Yes, the enemies in this game are no joke, and are downright terrifying at times. There are few words to describe the colossal, towering angels in the profound nature by which they are presented. It's incredible not just to see these gigantic threats, but to actually control Bayonetta in these battles where the odds are completely stacked against her. These screen-filling behemoths are so big that until the camera zooms out, all that can be seen is their feet. Even when she pilots mechanical weapons, Bayonetta is still dwarfed by her opposition, forced to fly around and destroy each and every one of an enemy's weak spots to destroy it. It is a catastrophic spectacle to behold, and few games match its scale.
Bayonetta's adversaries aren't just limited to angel and demons, though. Many Western games are bound to "realism," effectively keeping enemies and bosses as lame, boring, and disappoiting as real life. Bayonetta 2, however, refuses to be bound by such chains, featuring enemies and bosses that manifest themselves as mechanical monstrosities that are leaner, meaner, and faster than their organic counterparts. They blaze after Bayonetta with high-tech weaponry, lining her path in laser fire as she bobs and weaves through approaching missiles. One boss even uses orthodox, monstrous man-made machines as weapons, and it is a sight nearly beyond words to see bombers, carriers, and even satellites slowly appear over the horizon, gain speed, and dwarf you as they fly into you and attack. It is a sight so profound that it will make you try and recall any other games with bosses that hurl or shoot aircraft and satellites at you, but your mind struggles...
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