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Sensible
Violence |
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The fighting in DR3AE
transcends themes that typically define the side-scrolling fighter genre
by seamlessly combining street brawling, vehicular demolition, knights,
"chop-suey" martial arts, and even the emptiness of space! This
is no joke, and it is not an error; these themes really are in the game.
This diversity in themes is comparable to past Capcom side-scrolling fighters
that would arguably define the genre in their respective eras; Captain
Commando, in the 16-Bit era, Alien VS Predator for the 32-Bit
era, Final Fight - Streetwise in the 128-Bit era, and SpyBorgs
after that. These titles adhered to core attributes that define the genre
while doing so with gameplay nuances of the era (exploration, quicktime
sequences, etc.). Likewise, DR3AE
is a side-scrolling fighting game at its core whether big media accepts
it or not.
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Eclectic themes from Captain
Commando are there (varied enemies like ninjas, mutants, and cavemen
on backdrops like museums, city streets, and spaceships). However, the
Dead Rising series has always had the most in common with Alien
VS Predator, and the third entry (in all its forms) is no different.
While its player characters may echo CC, DR3AE's
enemy selection shares zombies, slithering body-invaders, mutated enemies,
mercenaries, evil leaders, and claw-equipped machines with AVSP.
Fighting them really brought back memories as a youngster. What appears
to the uneducated as just another zombie game actually features more than
just zombies. It also must be noted that the game owes much of its playable
character variety to the wardrobe and weapon options necessary for unique
character creation (i.e. hazmat suits, pirate outfits, wannabe "nerd"
stuff). You can even make and play as frontman Freddy Cricien from legendary
hardcore band Madball!
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Upgrades make
you and your arsenal virtually indestructible. You can choose what attributes
you want to level-up and when, effectively allowing for optimization for
situations you'll encounter. Examples are weapon-related leveling during
boss blitzes and vehicle-related leveling from travel missions. Carefully
using alotted points on certain upgrades for certain battles arguably
affects the difficulty, making it noticeably harder or easier. It may
first appear that the only the weapon and vehicle durability enhancements
are useful, but the many others are deceivingly useful in unique situations.
The game owes much of its depth to this and the
weapon creation
system pioneered
in Dead
Rising 2, which reached new, destructive heights in Dead
Rising 3 with enhanced weapon combinations and combination vehicles.
Big
media drove combination weapons into the ground, and the game was even
marketed using "anything and everything as a weapon".
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And
this marketing was not deceptive. Like real life, if it's not nailed down,
you can use it as a weapon in this game. Yes, anything; potted plants,
free weights, swords, boxing gloves, and more. This was most noticeable
back in the first game, and the combo weapons from are still devastatingly
over-the-top (especialy the ultra-destructive Jazz Hands and Tri-Shot),
but there's a strong underlying feeling of iconic weapon nostalgia from
other Capcom games. Among these are the standard-issue knife and katana
from Final Fight, the bladed spear from Warriors of Fate,
and machine guns from Captain Commando, and, most
notably, the Impact Hammer; an arm weapon strikingly similar to Rad Spencer's
bionic arm from Bionic Commando! It even has the shockwave crowd
control move where he hits the ground, and its Built-To-Last durability
is backed by the force of a freight train. This game even has the Rocket
Punch from the legendary Marvel VS Capcom 2!
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But,
the truth is that curb-driving and zombie target practice turns into straight
hand-to-hand brawling once vehicles and firearms are lost. It's not all
the time, but there are times when "anything and everything"
isn't available as a weapon. When this happens, it is then that DR3AE's
side-scrolling fighting game roots bleed through with every punch, kick,
and throw used to survive. As mentioned earlier, there really is a returning
Skill Move from the first DR that allows you to wade, to literally
swim through the zombie masses! It's unlocked through DR3's
more flexible system, and there are even Skill Moves triggered by combos.
After
every so many hits during a combo, a prompt appears with the Kill Counter
to show you that a Skill Move is ready; a familiar body slam that explodes
heads, a dizzying hammer throw, a visceral eye gouge that pulls heads
completely apart, or the unforgettable, disembowling "gut rip"
from the original DR.
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What
may seem like acts of senseless violence, however, are actually opportunities
for buying precious time on a combo counter connected to leveling-up.
Yes, DR3
even added a much-needed combo counter! As a series, DR has always
had a dead zombie counter with PP (Prestige Points) used for scoring.
I always felt that a combo counter was missing, though, and it always
seemed like the series needed it. DR3 finally implemented this,
and it's more than just a tally for combos; it drives the pace of the
gameplay, making the player stretch farther and farther to break combo
records. It's
an inverse
relationship where zombie bodies fall and the Kill Counter rises accordingly.
Enemies
must be slain within a short amount of time alotted between each kill,
so the drive to keep finding them is essential. Of course, mowing through
enemies makes them lesser in number, requiring you to search for more
to keep the combo going.
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This
emphasis on combos was a much-needed, long-awaited staple that is present
in so many of Capcom's best games. It may appear to some as an antiquated,
hollow gimmick, but the combo system in DR3AE actually adds a considerable
amount of play into the game. Serious players dont' just see who can beat
the game the fastest, or who can get the most Prestige Points; they compete
to see who can get the highest combos (which go into the thousands and
span across multiple areas). If the game's records are accurate, it would
appear that some players have accomplished incredibly-long, uninterrpted
combos spanning across the game's vast expanse. It
is at this point DR3AE at its finest, as you string together massive
combos, leaving unprecedented destruction in your wake. The only game
that even comes close to it is Capcom's own Alien VS Predator (it
even did zombie enemies), but even then Dead Rising 3 Apocalypse Edition
takes it to a whole new level.
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