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Profound
Gore |
DR3AE
gets the decapitations, torso separations, and body explosions from
AVSP, but pushes the threshold of extremity with its own punishing
brand of brutality that includes brain-exposing profile cuts and complete
disintegration. Broadswords separate horizontally, katanas diagonally, and
axes vertically. Giant hammers crush torsos into violent explosions atop
standing legs. Flaming swords burst bodies into flaming chunks. Axes sever
legs clean off. High-caliber, military grade weaponry shreds through crowds.
Duct-tape-engineered combination weapons strip limbs and peel
enemies into halves. Engineering
a vehicle from a steam roller and motorcycle yeilds a death machine so fast
and powerful that enemies virtually melt upon contact with it.
There's nothing like it. |
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Few
games display such complete and utter annihilation. This makes DR3AE
not just the most blood-drenched brawler of all time, but quite possibly
in video games as a whole. What makes it profound, though, is the iconic
backdrops amidst all the bloodshed. It's no secret that Los Perdidos was
inspired heavily by Los Angeles, California, and the setting of the game
really brings to life the paridoxical theme of gore and "blood on
the beaches" (as described by Sacramento metal band Deftones
in the song titled after the album Gore); the unlikely balance
between the beauties of everyday life offset by bio-terror and the horrors
it brings. Once beautiful locales stand as a testament to mankind's fall
in the blink of an eye. The bustling cadence of civilization and its advances
has come to a grinding halt, apparent in the dead silence of zombies lying
in wait. Like good people the outbreak turned into monsters, beautiful
locales have been drenched in disease.
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Marble
floors and sparkling chandeliers of
once-exquisite
interiors
that
hosted the elite are defiled with blood and
rotting corpses, while rooms and penthouses in the towering skyscrapers
that house them can be seen smoldering from miles away. Chairs and tables
line patio restaurants for (un)happy hour. Just blocks away, a cruise
ship's unexpected fate can be seen as it sits ominously docked into the
pavement of a beautiful, ocean-side city street lined with palm trees
and shops. From burger joints and Chinese restaurants, to expensive steak
and sushi houses, consumable items such as food and drink stand eerily
still with not the least bit of rot, as if time itself came to an abrubt
stop. This is seen all through out the city; this theme of what used-to
be, its sudden stop, and its end. It's this sort of interesting theme
that even when the lifeblood of American capitalism (consumers) is gone,
the remants of consumerism are all that remains of a powerful civilization
that once was.
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The
recurring theme of gore is extended from the game's environments to its
antagonists, which include a polarizing female police officer. One of
the better (and quite possibly the best) of the bosses in the series,
lady cop Sgt. Hilde is the embodiment of the game's theme of gore, and
the paradoxical features which support it. She's stacked and attractive,
yet ugly and repulsive; fashionably protecting and serving, yet tyranically
trashy. Special effects, while not as intense as past Capcom side-scrolling
fighters, still breathe life into the game's profoundness. DR3AE
has all the high-end special effects and fireworks we've come to expect
from Capcom titles on next-gen hardware. Blood
spatters on the screen and on walls, explosions leave particles in the
air, acid bubbles as it corrodes, electric weapons leave bursts of blinding
discharge, and chrome gleams in the bright Los Perdidos sun. Some criticize
DR3AE for its blur effects, but I fail to see what the big deal
is.
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Foreground
characters and objects are shown with a smooth blur effect during some
scenes for directed focus, and I think it looks cool.
There are parts where bluring effects are used to simulate the depth perception,
too, which is definitely proof of effective use. There's even an instance
where it's used for a character who has been injected with a neurotoxin.
Most impressive of all the special
effects, however, are enemy dismemberments!
Special
effects don't usually include enemy dismemberments because that's more
along the lines of animation, but the blood release effects in this game
are impressive. If they are preset, canned blood effects, then there must
be a lot of them; significantly more than previous Capcom side-scrolling
fighters. Certain blood effects which correspond to certain moves, but
it's hard to tell if they're the same every time, or whether they're variations
of the same effect. Either way, there are tons of weapons; each with their
own corresponding bloodspill.
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