That being said, these lame sites that pass information around do just that and nothing more. Instead of questioning why Capcom didn't publish Dragon's Crown and demand they do so, they just drove into the ground the fact that George Kamitani was with Capcom for their side-scrolling fighter D&D games. Real questions were avoided, and with them potential course-changing answers that could have gotten it a more suitable publisher. With a more suitable publisher, the game would reach a wider audience. With a wider audience, the game yields more revenue, which keeps Vanillaware in business. Staying in business equals more masterpieces. The publisher I had in mind was Capcom. I don't have anything against Atlus, it's just that Capcom seems to be a better fit for obvious reasons. I'm not sure whose side it's on - Kamitani's or Capcom's - but it makes zero sense that Dragon's Crown (and its subsequent Pro release) weren't published by Capcom. |
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If Kamitani wasn't aggressive-enough in cutting a deal for Capcom to publish it, then shame on him. If he was, but Capcom declined, then shame on them. So then, why is it that Capcom passed on Dragon's Crown not once, but twice with Dragon's Crown Pro? Perhaps the truth may never be known about what happened during those publishing negotiations, but more than Mr. Kamitani, Capcom surely must be regretting not inking a deal for Dragon's Crown after it was reported to be topping Japanese sales charts. Surely, quality couldn't have possibly been why publishing negotiations failed. Not only is it a shoe-in because of the success Kamitani and Capcom had together with the two Dungeons & Dragons games mentioned earlier, but also because Dragon's Crown is exactly the type of game Capcom needs to get back on the map. Topping those sales charts would have not only helped put Capcom back on the map, but would have made money in the process. |
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Capcom
was once on the map for side-scrolling fighting games, and it was games
such as the ones Kamitani helped create (Dungeons & Dragons - Tower
of Doom and Dungeons & Dragons - Shadow Over Mystara) which helped them
get there. Seen by some (including myself) as Capcom's "Golden Age",
the mid-90's and early 2000's saw the releases of some of the best games
of all-time. Could you imagine Vanillaware making an Alien VS Predator game?
I can see high-res, beautifully animated Predators and Aliens battling in
screen-filling splashy effects and explosions. The slow motion boss defeats
in Dragon's Crown were already from Alien VS Predator. If fans can see Vanillaware
being acquired by Capcom and assigned to reviving Capcom's 2-D side-scrolling
fighters, then why can't Capcom themselves see it? |
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