Though Dead Rising 3 was met with the expected criticism
of the crooked games media, the game was still solid and improved upon
its predecessors in many ways. It also had also reached the apex of the
series, and had cemented its theme of "Gore" upon arrival. While
it may not have moved as many units as Dead Rising did for the XBox 360,
Dead Rising 3 had to have did something right, because Microsoft had once
again secured an exclusive entry in the established zombie-brawling series
with Dead Rising 4. Deemed one of the worst-kept secrets in modern video
game history in some circles, Dead Rising 4 and the glorious return of
Frank West had become a reality. Although different in appearance with
a complete graphical overhaul, it was announced in a publicly-released
"Fact Sheet" that Dead Rising 4 - like Dead Rising 3 - would
still be powered by the XBox One-based Forge Engine. The amount of clarity
and detail in Dead Rising 3 was literally horrifying, and even though
Dead Rising 4 uses the same engine, there's even more terrifying clarity
and detail (similar to how Super Street Fighter II and Street Fighter
Alpha were both on the CPSII hardware, but looked very different). Where
Dead Rising 3 created a uniquely new theme different from the rest of
the series, Dead Rising 4 looked deeply into its roots and refined that
which has defined the series since its inception.
Dead Rising shared many similarities with Final Fight
and Alien VS Predator, but it cannot be overlooked that the game had a
style and feel, which is ultimately makes it so great even as I look back
at it now. Themes from Capcom's older brawlers are still present in the
Dead Rising series even after the first game. Parts of Dead Rising 4 still
remind me of Alien VS Predator; weapons and items scattered in excess,
mechanized human enemies, Frank ending up in dark rooms and elevators,
switches used for environmental access, and other nuanced touches. Fans
of AVSP will remember when the Predators encounter similar situations
where things didn't "seem right", while asking, "Does anything
on this planet work?" in a tone of sarcasm Frank West echoes in DR4.
There's also a theme of using monsters for labor in both games (aliens
being used in AVSP, zombies in DR4). It's amazing that the Dead Rising
series is still able to maintain its playful exterior with such serious
themes smoldering under the surface. Dead Rising 4 carries over all the
quirky chaos that made the original Dead Rising one of the most successful
brawlers Capcom has ever made. Yes, I classify the Dead Rising series
as brawlers and/or side-scrolling fighters. Dead Rising 4 brings Frank
West back, but it signifies much more than just his return; it's symbolic
of the series return to its iconic roots. Dead Rising 4 isn't perfect,
but you can definitely see Capcom was listening, and set out to bring
the series back with a vengeance.
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