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And these YouTube videos make it look like departing staff and other change-up and turnaround during development never happen, which is false. It happens in ore projects than we think, and not just in the realm of video games. Seeing this video, personally, made me wonder if the game's release was sabotaged by those in the development team who thought they were "cleaning someone else's mess". I thought something was strange when there were complaints leveled against it with pinpoint precision. It really appeared as if the complaints were too specific. Some complaints did come-off as more of a personal vendetta ("no Psychopaths", etc.). I don't believe all of the video because YouTube videos often take liberties with sources (if they even have them), but the video does beg the question if Dead Rising 4 was sent out to die by its own creators. From the content in the video, some quotes would seem to imply that the game's team was not happy taking directive from Microsoft. As such, it is possible that they finished the job as directed, but sabotaged its sales once it was released simply because said staff didn't get their way. Of course, this may not be the case, but the criticism of this game seemed to come much faster than for most games. It almost seemed like a veiled boycott. One really has to wonder how much influence the game's own creators and development staff had over its reception. |
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Even more odd was the pandering and low-confidence in response to those who were brainwashed and complaining as a result of said occurrences. The most aggravating thing about Dead Rising 4 isn't the occasional glitch or design decision, though - it's the obligatory updates that everyone was subject to in the development team's attempt to appease the mob. The game updates made in their pathetic bowing to the mob were absolutely mandatory for everyone else. The forced updates were required installation to run the game (whether a user agreed with the mob's demands or not). Good luck trying to play Dead Rising 4 from the disc without updating it. Jenna's foul language was completely unnecessary for her character, Isaac made us wonder why every black dude needs to be portrayed as rhyming by default, and ____ really didn't need to be bald. The occasional bug or freeze was off-putting, too. None of that was as irritating and insulting as the mandatory digital update Dead Rising 4, though. |
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The worst thing about Dead Rising 4 is its digital update functionality, by far. Why should players who were just fine with the way the game was released be forced to play the game the way some other player(s) demands? How is this fair to the consumers who bought it day one and were just fine with it (like me)? Several updates were made, each changing the game considerably from the last. This can be seen as a positive thing, and there is the aspect of this that updates keep the game "fresh" in a digital day and age. I can see this being attractive to players who really beat the game inside-and-out soon after release. However, with Dead Rising 4: Frank's Big Package on the horizon, all of those changes could have just been put into that version to save time, money and resources. Players who liked Dead Rising 4 in its originally-released form could have stayed with the XBox One version, and all the planned update content to appease the mob could have just been put into the PS4 version. |
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