Nick and crew would dismember and make zombies into pieces, and some of these methods of expiration from Dead Rising 3 return in Dead Rising 4, but more detailed, less choreographed form. That is, enemies are dispatched less in clean-cut body-separations characteristic of Japanese cartoons, and more in jagged body-separations characteristic of American movies like Rambo. Like the Capcom masterpiece brawler Alien VS Predator that paved the way, Dead Rising 4's weapon-based fighting gameplay is messy, with bloodspill littering every square inch of the eternally-miserable Willamette. The Forge engine powers the hordes of zombies and the rivers of blood their separations bring forth; torsos, extremities, and limbs are all stripped in a plethora of visceral methods. There are tons of different weapons in Dead Rising 4 that cause these special effects, since anything and everything is a weapon (much of which have returned from the monstrous Dead Rising 3). Like Capcom's past brawlers, Dead Rising 4 has tons of weapons to use against both the dead and undead lot you encounter, all of which are in acute abundance just like in Alien VS. Predator. |
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In that game, it wasn't uncommon to see 9 or 10 unused weapons on the field at a time, and Dead Rising 4 continues that tradition over 20 years later. As in Alien VS. Predator, Dead Rising 4 lets you take your pick from classic weapons (knives, pipes, boards, swords, street signs), explosives (Molotov "fire bottles", grenades), firearms (plasma guns, flame-throwers, harpoon guns), and even a host of boss-specific weapons (a Santa bag with explosive gifts, a curved pirate sword complete with revolver, and even the cultist sword from the first Dead Rising). In its entirety, Dead Rising 3 was huge, with weapons and items nestled away into every nook and cranny of its finely-detailed city. Certain weapons and items were available in certain parts of the city, and it's no different in Dead Rising 4. The game continues that alternate approach to weapons it pioneered in the genre, where the emphasis is more on creating weapons than just using them. |
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Combo weapons of mass destruction make their return from Dead Rising 3 (most notably, the Blam-Bow, Split-Shot and Spiked Grenades). The Blam-Bow is my personal favorite weapon in the game. It looks cool, and the thing is serious business. It brings back a lot of fond memories, too. Using the Blam-Bow in Dead Rising 4 really makes it feel like using the Shoulder Cannon in Alien VS Predator, with lush, vividly-animated explosions blanketing the screen. It's not good for enemies, of course, but it's incredibly-chaotic and fulfilling for the player! Alien VS Predator enticed fans and passerby alike with that chaotic gameplay when it was in arcades, and there's no doubt in my mind that Dead Rising 4 would do the same if it weren't bound to the consumer market only. The various machine guns are similarly chaotic and fun to use, and just like the ones in Alien VS Predator, they are obtained from mowing down legions of opposition mercenaries. |
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