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Hive Minds

 

DATE:
25 YEARS AGO




GPOW 25TH

A N N I V E R S A R Y

     
XBOX ONE BAD GEARS OF WAR 4
       
   

Many would probably wonder what Gears of War 4 is doing on a site devoted to Capcom game tributes. The reason is because it reminds me a lot of Capcom's own DreamCast classic, Spawn - In the Demon's Hand. Gears of War 4 is similar to Spawn - In the Demon's hand because it's also and underrated third-person arena battle game that flew under the radar. Both were criminally underrated and, for the most part, went completely unnoticed by "gamers" and casuals alike. Left behind by penny-pinching veterans who wouldn't buy it on launch, combined with youngsters who don't know any better (literally), Gears of War 4 didn't seem to do too well when it came out. Even now, despite the strides its made in content, it still doesn't get the recognition it deserves. It has a lot in common with Capcom's old DreamCast Spawn game, and that's not a bad thing. Also, Gears of War characters were in Lost Planet 2, so it is absolutely relevant to Capcom!

     
   
 

Gouki's Page of Whatever never covered a Gears Of War title because it was long-gone before that generation started, but given its strikingly-similar gameplay and Lost Planet 2 X Gears Of War promotional connections, it could very-well have been covered if GPOW had still been around. Even more subjective, however, is when Capcom's Spawn was covered on GPOW. Spawn was even subject to classification debate back on GPOW, when it was first stated that "More info on Capcom's new arcade title Spawn, it is an action fighting game, running on Sega's Naomi arcade system. This game supports up to 4 players simultaneously by linking the machines together. It plays like a cross between PowerStone and Sega's SpikeOut, in which you form a team with other players to battle against the computer opponent or other human players." We can see the obvious connections with Gears of War 4 when we consider the linking of machines to play together. However, the game's genre was even subjective back then, when a rare correction with a later headline stating "E3: SPAWN NOT A FIGHTER", for a short bit that read "It's been made official in an E3 report today on PSX.IGN. The rumored Spawn title being worked on by CAPCOM will be shown on video at E3. And it turns out NOT to be a fighting game, but an action adventure game instead." This same sort of gray area in genre classification seems to follow Gears Of War 4, too. I consider it a fighting game of sorts because you fight and battle, but there are definitely others who call it an action-adventure game. It's amazing that a game which is basically a spiritual-successor (Gears Of War 4) carries with it the same subjective genre as the title it's similar to (Spawn - In The Demon's Hand).

Both Gears of War 4 and Spawn: In the Demon's Hand were developed on the most cutting-edge technology of their respective generations. With Gears 4 on the Unreal Engine 4, and Spawn on the DreamCast/Naomi hardware, both used current-gen technology of their time to bring their dark, tragic stories to life. Both the Unreal Engine 4 and DreamCast/Naomi have been praised for their ease of use, and developers have been able to design a wide variety of games with them. From shmups and fighting games (AIPD and Street Fighter V), to puzzle and third-person shooting games (Unreal Match and Gears of War 4), developers have used Unreal Engine 4 to deliver all these different experiences. Before this, the same was done with the DreamCast/Naomi hardware, with developers able to deliver that same wide variety of games ranging from shmups and fighting (Giga Wing 2 and Capcom VS SNK), to puzzle and third-person (Sega Swirl and Spawn: In the Demon's Hand). The fascinating thing about this is that games using these technologies all have a similar "look" to them, but also granted the flexibility and quality to make different types of design possible. In other words, everyone has the same tools, but have the freedom to create something unique. Examples of this are how Street Fighter V and Gears of War 4 are on Unreal Engine 4, and have the same visual fidelity, yet still have their own unique design style. We see a similar comparison between Capcom VS SNK 2 and Spawn: In the Demon's Hand, both of which are DreamCast/Naomi titles, with the same visual fidelity, but with obvious differences in tone. Though these games may look different from their contemporaries, the same quality is still there. That being said, Gears of War 4 looks every bit as impressive as Street Fighter V and Marvel VS Capcom Infinite.

 
  01  
  FENIX THRONE  
  Microsoft tried to play it off, but Marcus is back!  
     
  02  
  NEXT OF KIN  
  This dude is cool.  
 
  03  
  BEST FRIENDS  
  It's cool to have characters as best friends.  
     
  04  
  TRAGIC BEAUTY  
  The good ones are always damaged.  
 
  05  
  TOO MANY LEGS  
  If you don't like spiders...  
     
     
     
     
With Gears of War 4 on XBox One, they went back to the dark industrial horror theme of the first game. One look at Capcom's Spawn game for the DreamCast and anyone can see the grimy, dark similarities with Gears 4 in their moody texturing and lighting. Gears Of War 4 is atmospheric, especially when you're playing by yourself to the endboss. There are dark nighttime parts lit by the moon, where nothing more than glistening metal and water lead the way, showing us just how much development went into its horror theme. Enemies are hidden by this darkness, and take full advantage of it with terrifying sneak attacks. The game even manages startling scares even during its well-lit daytime settings! During the day, we get a better look at the game's intricately-detailed brick, mortar, and metal. So intricately-detailed, in fact, that few titles match it. Wall textures range from glossy, to stucco and other rough styles. Some metal textures are brilliantly rusted, dull steel, or chrome with a bright sheen.
 
  06  
  LIGHT  
  Not every scene is dark, which is very welcome.  
     
     
     
     
Debris randomly litters the ground, structures tower above, and the environment surrounding the arenas go back as far as the eye can see. Since the beta, I've had a ton of fun with it, and Foundation is probably my favorite. Not just because it was designed with absolute precision for intense multiplayer battles, but because of the detail. In the silence before battle, the buzzing of welding robots can be heard, and during battle they can still be seen hard at work above the chaos. Beautiful sunsets and lens flares appear from ruptured skies together with lethal thunderstorms. Where Spawn was a primarily dark game, Gears 4 has just as many bright, beautiful environments as there are dark, serious ones. Like the first game in the series, Gears 4 amplifies its dark, apocalyptic trenches amidst beautifully-crafted, Victorian-style architecture. Even the classic architecture is contrasted by the futuristic, ominous shimmer of towering skyscrapers in ruptured skies.
 
  07  
  THE FUTURE  
  The fruits of Baird's labor have bore judgment day.  
     
  08  
  GIANTS  
  Every game has its share of beefcakes.  
 
  09  
  BOGLINS?  
  Uncaged and unleashed.  
     
  10  
  DEATH GRIP  
  Marcus just can't catch a break.  
 
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