Such trifle uses for the Internet disgusted me because I knew that news of something amazing, something incredible, something that would blow my mind was waiting for me to discover on GPOW. GPOW's creator did such a great job on his site that it generated a hostility within me! I couldn't be bothered with obstacles, barriers, or any other sorts of obstructions that would interfere with my access to GPOW. When I got my own PC, GPOW was always open. We'd talk for hours on the Message Board, and browse for hours on the slow days. It was an amazing time. I learned a lot from GPOW. Not just what good design is, but how to make my own legacy, and how to make my own spot in an industry "infested with fakes" here one day and gone the next. Had GPOW not changed hands, I am confident it would still be here today. |
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Despite how simplistic or tacky it may look to some who judge it off of today's "standards, you can tell a lot went into GPOW's design. Back then, it was arguably the best-designed site on the web (yes, even better than GameSpot). In my eyes, Rolento (GPOW's creator) is the best there ever was. I've never seen a more enticing, addictive web site. When GPOW was around, all I cared about was accessing it to see what was new. Before I got a PC of my own in high school, I'd race from class to class to secure a computer to access GPOW on. News was so frequent on GPOW and TheMagicBox that it was like a constant stream all day, every day. |
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But, what exactly was it that made GPOW so enticing? What made it so enticing that the feelings elicited by its users were so strong? How did its humble, respectful creator earn the respect and loyalty of so many in the scene? GPOW was respected by an army of users from around the world, and some of them (such as myself) are still are loyal to this day. Its fans could even be described as reverential. Its wealth of features, huge database, and breaking news definitely put GPOW on the map as one of the best, most comprehensive video game sites of all time. You could lose hours going down the rabbit hole of GPOW for screenshots, reviews, message board conversations, or even polls. GPOW had a staggering amount of features, which is one of the reasons it is the best Capcom fan site of all time. |
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Community was another thing. While it had its fair share of unpleasant, Doomed User(s), GPOW's community was more cohesive and fun than the ones you see today. There were arguments, of course, and the same type of intolerance you see today was definitely present back then. Of course, it was somewhat different because it was basically Saturn-only zealots and PlayStation-only zealots against each other, but it existed. Seeing one attempt to justify that the other's machine had no redeeming value still makes me laugh to this day, though it is sad to see that the boycotting of X-MEN VS Street Fighter - EX Edition back then is eerily similar to the treatment Marvel VS Capcom Infinite has received in the present. |
However, one aspect of GPOW's success that is easy to overlook would be fan outreach. Rolento (or Gouki), the site's creator, was in touch with fans. Unlike most sites, there wasn't a huge star gap between him and his fans. He replied to message board questions, comments, and even complaints. He replied to e-mails, too (often with shocking answers). We never saw the guy, but the few who met him in person (in Singapore or Malaysia) said he was indeed a male, and was every bit as cool as we had thought. The salad days of GPOW at its prime were just awesome. There's no other way to put it. So much for Capcom fans, all in one amazing place where you'd meet friends for life. Even to this day, I haven't lost touch with Legendary PurpGuy from PurpGuy's Pothole and the honorably-bound Ishmael. They're two of the best I've ever seen, and I'd have never known them without GPOW. As with all great things, it came to an end. GPOW's creator suddenly announced an immanent departure from which he would not return. At first, I thought that because GPOW was largely a provider of facts that I couldn't have as strong of an opinion as I usually do for a tribute site. However, thanks to WayBack Machine (who I couldn't have done this nearly as good without), I saw that even the webmaster Gouki (Rolent) would slip highly-opinionated bits into his coverage. Not everybody might have agreed with those things, but that;s how it is; nobody ever agrees with everything a site says. The hardest part was narrowing-down what to keep and what not to keep, both from a content and design standpoint. GPOW was a massive, sprawling, all-encompassing resource that felt bottomless. I had to recreate that feeling through illusory efforts simply because the goal of my site was to pay tribute to GPOW through design - not necessarily to resurrect or clone GPOW. A task such as cloning GPOW would be incredibly difficult, considering the immense difficulties that came with making a somewhat-recognizable design tribute to it! Now, it wasn't easy, and it took way longer than expected (being made amidst environmental disasters, and full-time work), but it was important to get somewhat near the quality GPOW was known for. Believe it or not, every article is, in one way, shape, or form, related to GPOW. Painstaking effort was put into the selection of titles, article content, and their relation to that of GPOW. The Gundam Versus article, in particular, was a difficult choice. It replaced an article on Final Fight: Double Impact. The reason is that no matter how much I love Final Fight, I seem to remember Tech Romancer being represented a lot more (which is what Gundam Versus is like a spiritual successor to). There were many instances like this one, though. Super Street Fighter II Turbo for 3DO was not originally on the card, but was added later to simulate the all-encompassing, timeless nature of GPOW. What I mean by this is how there were Capcom fighting games from all eras featured on GPOW, from the first Street Fighter all the way up to Street Fighter Alpha EX3 (current, cutting-edge technology at the time). I also featured it because I always thought the game had little-to-no representation or coverage (outside of EGM, GamePro, and possible GameFan at the time of its release). It is one of the least-talked-about Street Fighter titles (next to the rare Street Fighter II Movie game). I wanted to do my best to do it justice with beautiful, varying levels of screenshots. The Turbo version of Super Street Fighter II may be one of my least favorite entries in the series, but I always respected Capcom for branching out and supporting the "other" 32-Bit system at the time. They even brought out Capcom Fighter Pads for it, which is another aspect of this game I never, ever even saw mention of in the West. Overall, the game was a cool move on Capcom's part, and one that I've always admired. Strider (2014) was one of the first titles I decided to include (and one of the last finished), and it was largely due to the die-hard Strider fans that inhabited GPOW's Message Board (forum). Strider often filled pages and pages of discourse, teaching me tons and tons about a series I was previously not very knowledgeable about. Their conversations taught me a lot about Capcom's other hero. So, why do a website with screenshots instead of a YouTube video series? Well, several reasons, actually. First and foremost, GPOW was a web site. Keeping to that was important. Second, BADCP does web sites first, and videos (YouTube, Twitch) second. The reason for this is that web sites are a dying breed. They are a dying art form. We believe that web sites do have a purpose, though. Moreover, we believe that web sites have advantages over videos on YouTube, Twitch, or any other provider. Sure, we have videos on those providers, but it is ultimately for advertising this site. Another important reason is freedom. We are free to do what we want on our own web space, whereas YouTube, Twitch, and others have content restrictions. They even suppress voices they don't want to be heard (as can be seen by the deletion and "shadow-banning" of users that don't think the same). We don't have to worry about that here. If YouTube or Twitch doesn't like what we say, then tough shit; there's nothing they can do to us because this is web space we pay for. This GPOW tribute site is a vast departure from BADCP's other sites. This tribute was also sort-of a demonstration to show critics that BADCP's designs are simple by choice. Yeah, we could put a ton of different things on every screen, but our goal was always to stay focused on the content. True, what attracted me and many others to GPOW was the sheer complexity and quality of design; no other site even comes close, even now in the year 2020. Inspiration doesn't always lead to cloning, though. Until this tribute site, one would have a hard time seeing by our designs that GPOW was one of our biggest influences. GPOW may have had some dark colors and whatnot, but its theme wasn't dark. GPOW also was never linear. There are several different ways to get to any part of that site, whereas our design has always been linear; simple menus and sidebars, with pictures and sections that were all (literally) the same measurements and size. To successfully recreate the "look" while still keeping our own style, we had to find a way to condense the layer-upon-layer-upon-layer design that worked behind the scenes in GPOW. It took 4 (yes, four) years to make it a reality, and there were times that it felt like it would never be done (everyone knows how many times I said it would be launched and wasn't), but it was worth it. If BADCP didn't do a tribute to GPOW, who would? Now, there actually are some hidden things here and there to recreate some of the mystery that GPOW had, but nothing nearly as deep and complex as what the original GPOW had. Again, this special edition of BADCP is a tribute to GPOW. It was never meant to be a recreation. Though we believe we are the best at what we do, and at the type of content we provide, we humbly hold GPOW far above what we've done. Plain and simple, few sites have done what GPOW did. I don't think I've seen a single site that successfully has every element GPOW had - all in one place. Some sites may have the information, but none of the media or commentary, or vice versa. A resurrection of GPOW by Gouki (Rolent) himself would allow me to die a happy man. Until then, this is a tribute by GPOW Message Board user "BAD", who was forever inspired by, and continues to make work in honor of, Gouki's Page of Whatever...
CREDITS AND THANKS Thanks also to WayBack Machine, whose technology made
it possible for this tribute to be as accurate as it could be. |
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BAD'S COMMENTARY PAGE 2022. All rights reserved. GPOW and Gouki's Page of Whatever are property of their respective owner(s). |