Rumors
Tricks
Pictures
Moves
Reviews
Speculation
Information
Download
Poll
Special
Board
Links

Hive Minds

 

DATE:
25 YEARS AGO




GPOW 25TH

A N N I V E R S A R Y

     
XBOX ONE BAD GEARS OF WAR 4
       
   

On the subject of irritating shit in Gears 4 is the AI. Enemy AI in both Spawn and Gears 4 can get really cheap, and it's somewhat expected. You'd figure over the years that the impeccable enemy aim and movement AI from Spawn would have evolved somewhat coming into modern games like Gears 4, but sadly, it hasn't evolved much. Enemy AI seems to be on the right track when they take cover and attempt attacks from safety, but then it's quickly reduced to impeccable machine gun aim or pointblank chainsaw kills I couldn't get if I tried. Even more frustrating and insulting than the enemy AI is the ally AI. When members of your team leave, it uses "backfilling" with CPU allies so that you're not outnumbered, and that's fine. What's not fine is how these "bots" perfectly emulate the despicable, enraging, behavior of the worst human teammates you could have. They immediately go straight to the power weapons, take them right in front of you, and proceed to steal your kills. It's enraging.

     
   
 
Recently, it's been the trend to demand "better AI" in next-gen games running on next-gen systems with more CPU power. If "better AI" is anything like these absolutely terrible ally "bots" in Gears 4, then I wholeheartedly disagree. Why would anyone want more frustrating AI that acts like the exact players everyone hates? An AI that never makes mistakes, just does higher damage, steals kills, or steals weapons right out from under your nose? Yeah, that really sounds "better". Seriously, who wants this? Surely, nobody who actually wants to have fun when they play a video game. I mean, it is interesting that these CPU allies have come to emulate human players well-enough that the difference is almost indiscernible, but it also begs the question: "Do we really want this?"
 
  61  
  CINEMATICS  
  Seamless transitions between in-game action and cinematics.  
     
  62  
  INTO THE SKY  
  The incredible structural integrity of the series continues.  
 
  63  
  DRENCHED  
  JD and his friends investigate an area in the pouring rain.  
     
  64  
  BEHIND BARS  
  Unreal Engine 4 simulates a lot of cool shadow effects.  
 
  65  
  MANY LOCALES  
  Keeping tradition, the game takes place across many types of places.  
     
     
     
     

The epic soundtrack for Gears 4 was masterfully-done. So well-done, in fact, that it leaves you wanting more. That's the case with a lot of games after a certain generation, though, since it was made the norm to have no background music. I've always been disappointed by this, and games like this make it even more disappointing because of how good the little bit you hear actually is. They're both dark games with a horror aspect to them, but Spawn had an uplifting metal soundtrack, whereas Gears 4 has more of a chilling orchestrated soundtrack. Sound effects are the part of the audio we get to enjoy completely. Much like Spawn, the sound effects in Gears 4 bring all the chaos and gore of its gameplay to life. On one hand, you've got the sounds of war (gun shots, explosions, stabs), and on the other you've got the sounds of horror (things going bump in the night, growls, cries). Important, iconic sounds and voices for grenades and such are still in the game, too.

 
  66  
  VERTICALITY  
  Innovative parts like this prove "same 'ol game" critics wrong.  
     
     
     
     

Gears 4 is like Capcom's Spawn - In The Demon's Hand in so many ways. Though the creators of Gears 4 may not have taken inspiration from Spawn at all, it does a great job of recreating the experience! It even makes you wonder if Gears 4 is what it would be like if Capcom made a modern Spawn successor. Of course, reception determines the fate of a game, and if it was even a challenge for Gears 4 (bankrolled by Microsoft), it'd probably be just as (if not more) difficult for a new Spawn game (by Capcom). Simply put, Gears 4, even with its flaws, was very underrated. Thanks to the brainwashing of social media, some of the best parts of Gears 4 were criticized (incredible visuals, great story, stable multiplayer), whereas its worst parts were not (matching, Horde mode). Unlike other developers, the guys who made Gears 4 didn't just bring it back; they brought it back on the next-gen Unreal Engine 4 (not last-gen Unreal Engine 3), and resurrected the series.

 
  67  
  DON'T GO  
  Environments are thicker with horror than ever before.  
     
  68  
  CORRIDORS  
  JD, armed with the coolest, most destructive new weapon.  
 
  69  
  FIRE...  
  ...in the sky.  
     
  70  
  NEW HEIGHTS  
  This series continues to grow larger and larger in scale.  
 
Rumors
Tricks
Pictures
Moves
Reviews
Speculation
Information
Download
Poll
Special
Board
Links
 

 

 

 

       
   
 
   

 

 

  Go to the  
  Main Page  
BAD'S COMMENTARY PAGE 2022. All rights reserved. GPOW and Gouki's Page of Whatever are property of their respective owner(s).