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This makes sense, though, especially for multi-player. Microsoft's biggest strength lies in networking, and we see this strength in the stability of Dead Rising 4's multiplayer. Even the scene seems more reliable on the XBO DR4, and in my experience I've seen a lot less quitters than the PS4 DR4FBP. These quitters include verified instances of "ragequits" (for not getting 1st place) and being kicked from games (for actually getting 1st place). You can't judge all by a few, but these instances seem a lot more common on the PS4 DR4FBP (at least in the experiences of me and fellow players I've spoken to). For these reasons, I'd say that despite network multi-player being in the PlayStation 4 Dead Rising 4 Frank's Big Package with more content, I'd still say that the original XBox One Dead Rising 4 is a better fit for network multi-player, and I stand by that. However, one thing about Dead Rising 4's over-the-top brand of brawling that I noticed wasn't really criticized much is the platforming. |
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This was an aspect of the game that actually deserved some criticism! Though it is true that most of Capcom's brawlers have little to no platforming in them, it's also true that there are some that do. I had forgotten that this game had some platforming sections that required careful navigation, and they reminded me of Capcom side-scrolling fighting masterpiece X-MEN: Mutant Apocalypse. In the same manner, its white-knuckle fighting was peppered with sections of both mandatory and optional platforming that kept things fresh (and sometimes frustrating). Fall down and you must start from the beginning (just like old times). The difference is that Dead Rising 4 doesn't control as tightly as those other Capcom games. Navigating Frank West along tiny platforms of multi-tiered castle walls and teetering makeshift walkways that link them yields unpredictable results due to the loose control. It embodies both feelings of happiness and rage in discovery. |
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Even with the few flaws it has, Dead Rising 4 is still a well-oiled killing machine. For being the best exclusive on XBox One at the time, the original Dead Rising 4 was treated unfairly and its reputation unjustly ruined. Sure, its imperfections are disappointing, but Capcom did grant the most common wishes of fans by brining back Frank West, cutting the timer, and keeping the weapon crafting. Despite the bugs and glitches that mar its craft, it was undoubtedly the best exclusive on the XBox One hardware. Some might say Dead Rising 3 and/or its offshoot title are the best XBox One exclusive, and I can't argue that, either. Like Dead Rising 3, Dead Rising 4 was a reason to buy the XBox One hardware (and still is). Play Dead Rising 4 in its original form and witness what the XBox One is truly capable of. The biggest mistake made with Dead Rising 4 was Microsoft's failure to keep it exclusive to the XBox platform. It would have went down in video game history as being one of the platform's most notable, yet polarizing exclusives. |
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