The fact of the matter is, logos play a much more important role than just looking cool, and special attention is usually paid to clearly representing the product. Capcom has had trouble with naming in the past, with the US versions of X-MEN VS. Street Fighter, Marvel Super Heroes VS. Street Fighter, and Marvel VS. Capcom (where the original "EX Edition" part of the title from the Japanese versions were omitted) among those missteps, but this one is definitely one of the worst. I'm pretty sure that any egghead who's familiar with game design and programming would tell me, without hesitation, that adding the rest of the title to the start screen would have been laughably easy. This is the only annoying part of the game that I just cannot look past. It cannot be ignored. God, Capcom's marketing team(s) suck, and it's frustrating. Please, Capcom, don't ever do some lazy shit like this, again. |
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It's insulting to your reputation as an established, premier game developer. Enough with the recent low-confidence phase. You are the best. Act like it. |
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Capcom released a final update to DR4 on XBO before DR4FBP came out on PS4, but they should have just left all that work for DR4FBP, since everyone moved on to it, anyway. The content might as well just have been released as a part of the extra features included in DR4FBP. Capcom's recent marketing sucks, and part of the reason they suck is because outside of Street Fighter V, they've tried to give everything to everyone who owns every machine, and it's just impractical. People need to deal with the fact that different games are made and optimized for different machines, period. End of story. With DR4, they tried to please a group of detractors from the series who had already moved on and never looked back. Those who bought DR4 for XBox One and didn't get rid of it were fine. Those people did not need to be pleased because they obviously already were. The complainers and YouTube trolls (EGM editors in disguise) were already gone. |
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Some of Dead Rising 4's critics just hate everything, and others just hate XBox and no exclusive game could change their mind. It doesn't matter what exclusives, they would never be happy with anything XBox, and that won't change. Both of these groups could not be won back because they were never even there in the first place. Capcom was trying to please groups who probably didn't try the game, never will, and therefore cannot be won back. You can't get something back that was never there. A lot of critics just "heard" certain things about DR4, passed judgment on it, and never even played it. That being said, further updating DR4 beyond any initial bug fixes was a complete waste. It is for this reason some didn't buy any of the additional content for DR4 on XBox One. They waited to see if the rumors for an enhanced version for PS4 were true, and when the rumors turned out to be true, bought it for the additional content that was included by default. |
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Who would want downloadable content for the base version of a game when an enhanced version is on the way with that content included? Ask Headquarters. He knows. If you break it down, $9.99 + $9.99 + $1.99 + $1.99 + $1.99 + $1.99 + $4.99 = $33.00, and even the "Season Pass" was 19.99, where both together are more expensive or equal to the price of DR4FBP, totalling to $60.00 - $70.00. It seems like people saw this and thought that even if they had the original Dead Rising 4 on XBox One, at least they could get the enhanced Dead Rising 4: Frank's Big Package on PlayStation 4 and own it on another piece of hardware, too. Capcom should have just foregone even attempting additional content for Dead Rising 4 and kept it in the vault for the release of Dead Rising 4: Frank's Big Package. After all, it is the way they promoted it! By the Dead Rising 4: Frank's Big Package (PS4) trailer, it was as if any additional content for Dead Rising 4 (XBO) never even existed. |
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Perhaps this impression is best accepted as fact, and I am fine with that because I miss the days when Capcom gave us reasons to buy different versions of games for different machines. Interesting changes and additions to each version kept things exciting and refreshing. It was a win-win because it kept money in Capcom's bank account, but at the same time keeping fans interested and excited for new versions of familiar titles. With Dead Rising 4, Capcom could have continued this tradition, and should have continued this tradition, but their trophy-for-everyone weak marketing team lost their nerve. They went half way and it was still a colossal waste of time and resources It was obvious that much of the content was meant for an enhanced PS4 version of the game, anyway. Capcom needs to stop trying to please "fans". Everyone just can't have everything for every console. True fans will accept the decisions you make when you stand your ground, Capcom. |
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Ever since Capcom became a pushover in the face of mob outrage and hive mentality, reception of their games has been worse than it ever has. People respected Capcom more when they stood their ground and made games based on their own vision of what Capcom games should be. Has anyone ever noticed that the more Capcom payed attention to fans, the more spoiled, ungrateful, and entitled they got? Did anyone ever notice that appreciation of Capcom's work is at an all-time low? The more Capcom tried to please fans to make a game more successful, the less success the game recieved. Even with Dead Rising 4: Frank's Big Package, it didn't matter what changes or additions had been made. Established media and social media had determined they didn't like Dead Rising 4 even before it was released, and there was no amount of change or good will that could have changed that. |
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Despite this, Dead Rising 4: Frank's Big Package still contains many of the fun new things that Dead Rising 4 brought to the series. You can still equip mechanical Exo-Suits that give you the power to hit cars at zombies, carry heavy-duty weapons like flamethrowers, punch holes into the ground, and all kinds of other crazy shit. It's definitely one of the best, most unique features of DR4 that returns in DR4FBP, but I really wish they would have balanced it to last longer. One of DR4's biggest strengths was that you could sort-of choose the type of game you wanted it to be with its huge selection of costume themes from other Capcom games. Here are my favorite new costume combos: Sweater Frank: fire axe / ornament
launcher / freeze grenade / nut cracker |
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Like Dragon's Crown Pro, Dead Rising 4: Frank's Big Package is also one of the few games on the PlayStation 4 that makes use of the Dual Shock 4's TouchPad. It allows for faster map navigation to find locations of interest. More proof it's not a straight "port" of the original XBox One version. It's not huge, but it's a cool feature! Unlike Dragon's Crown Pro, Dead Rising 4: Frank's Big Package offers enough new features for fans to embrace. There are enough features not in the original XBox One version by default to warrant a second purchase by fans (although some fans disagree). Anyone can really jump in and play, though. Where the original Dead Rising 4 had something for every type of player across genres, Dead Rising 4: Frank's Big Package features even more, across even more genres. This game may be rare in the future due to hindsight. |
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