I'll never forget that it was a female student. Out of all the students in the school, it was a girl who had the enthusiast game machine of the time. Not only that, but she didn't really even seem to care! A machine that was praised for "arcade-perfect ports" of Samurai Shodown, Dragon's Lair, StarBlade, and, most importantly, Super Street Fighter II Turbo...and she could care less! It was a a truly baffling spectacle to behold, but an expected one, nonetheless. Who would appreciate that, even now in the age of so-called "enlightened gamers"? In the age of "nerd" and "girl gamers", nonetheless? Nobody. The 3DO, the quality titles it had, and its future potential, all still go largely unnoticed (despite a dedicated few who have dug-up canceled titles like a 3DO MegaMan X3). |
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In an episode of AMC's iconic TV series MadMen, character Don Draper must find a way to sell Kodak's Carousel wheel photo projector in the most appealing way possible. He starts by talking about "a deeper bond with the product". He reveals this is "Nostalgia", and that it is "delicate...but potent". Such a statement couldn't be more true, and it is certainly true about Super Street Fighter II Turbo on the 3DO. He goes on to explain that in Greek, "nostalgia literally means the pain from an old wound", and that it's "a twinge in your heart far more powerful than memory alone". He says that the wheel projector photo device he's advertising "isn't a spaceship", but a "time machine" that "goes backwards and forwards". He concludes the tear-drenched pitch, ultimately stating that through nostalgia, the product "takes us to a place where we ache to go again". This parallel, created decades later, is true on so many levels for my experience with the Super Street Fighter II Turbo on 3DO. |
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The game is more than just a rare gem; Capcom's single game for the 3DO. The mere thought of it brings me back to a time when games were better. Back then, video games were still genuine, free of politics, and still flourishing as entertainment and not just a blatant vehicle for amateur videographer profit. My feelings toward Super Street Fighter II Turbo on 3DO is "a deeper bond with the product" than just as a vehicle to make money through tournament winnings. The feelings of nostalgia I have for the consumer 3DO version of Super Street Fighter II Turbo override sour arcade memories. The "nostalgia" of this game is a "delicate...but potent" reminder of "the pain from an old wound". That "old wound" was the fondness I had for her (the girl classmate who owned the game). I remember being in envy at the time of the guys who had a chance with her; some of which were friends. I remember thinking of how lucky they were not only to be with this cool, down-to-Earth hot blonde, but also because they could play this rare game at her house! |
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