I can't remember exactly where, but I want to say it was
about 3 or 4 countryside game stores later. Physically, in-person, this
is one of the most difficult-to-find Capcom games ever made. Throughout
my travels, I had discovered that Capcom had made dedicated Capcom Soldier
Pad controllers for it just like they did with SNES. I never knew about
them, but knew exactly what they were when I saw them, picked them both
up immediately, and proceeded to buy them. Passing on them could result
in years and years of waiting for them to appear again as trade-ins; a
fate I could not allow. Spotting such relics in the wild was not common,
and therefore must be treated as once-in-a-lifetime opportunities. Boy,
did treating this opportunity as such really pay off. Capcom's 3DO Soldier
Pad controllers were made especially for Super Street Fighter II Turbo,
and there's nothing like it. Yes, despite mainstream media reporting absolutely
nothing at the time, it is true that Capcom did make a six-button controller
for the 3DO.
I have finally obtained the GameFan issues dedicated to
Super Street Fighter II Turbo on 3DO all this time later, and it was great
to see Nick Rox do the game justice. The main thing that separated GameFan's
work from anyone else's is that they actually had a fan cover it. Big,
beautiful screenshots cascaded around the page, enticing screenshot choreography,
and Nick Rox's signature writing style all gave the game the recognition
it deserved. Other magazines paled in comparison. Anti-3DO, anti-Capcom,
anti-GameFan, or all of the above, there were detractors, but I agree
and believe that GameFan's coverage was definitely the best at the time.
It was the most passionate, positive coverage for the game - not just
then, but even today. In fact, one of the things that drove me to do an
article on the game is that fact that even the "diverse" and
"all-encompassing" Internet has virtually no coverage of the
game (beyond bad screenshots and even worse writing). My goal was to do
both the game and GameFan's coverage justice on the web (although this
work may not even get close to the quality of GameFan's 3DO Super Street
Fighter II Turbo article)!
There's a huge disparity between how GameFan covered the
game back then, and what is said about the game on the Internet today.
The game was viewed generally in a positive light at the time of its release,
but that light would eventually dim as the Internet got bigger and bigger
with more and more questionable information. When I first got the game,
it felt like I went back in time to the arcades I first played it at.
If there was any missing character animation like some of these Internet
phantoms claim, I sure didn't notice. Even frames that are easy to miss
in the blink of an eye are there; the first frame of Guile's FP grab,
early damage frames for Bison, the first frame of Balrog's win pose, continue-screen
bloodied character portrait animations, backward walking animations, and
a lot, lot more. I'm not sure if these Internet phantoms were actually
playing the game on real hardware or not (as in, an actual 3DO console
with an official disc of the game), but I am. It is due to this fact that
I also reject the recent assumption that this game was based off a Super
Nintendo or Sega Genesis Street Fighter II. There absolutely no proof
of this, and there never has been. I've never seen a single interview
with any Capcom employee (past or present) that confirms nor implies that
assumption. Even if we don't count that, animation alone debunks the theory.
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