Solo, the incredibly-dangerous bounty hunter, deserves a whole page devoted to his design, its quality, and its reflection of Capcom. In this 2014 Strider, Solo really is a testament to the distinctly-Japanese design mentioned earlier, and is second only to digital Strider in his refinement. He was taken from the old game(s), rebuilt, and remade with modern technology exactly as he should have been. It's no surprise that Solo's sleek design is streamlined through his phases. Solo stands as an example of what Capcom's design teams are capable of, and how they should be designing characters (despite being doomed to failure just because old design staff are no longer there). He has a wide array of attacks that are as cool as they are deadly, ranging from missile bogeys and diving assaults, to futuristic heat-seeking bombs and incendiary blanket fire. |
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Solo isn't the only enemy that has different attacks at their disposal, but his seem the most varied, with effective attacks at the ready for any attack Strider does. A worthy adversary has a counterattack for every attack their opponent has, and this is on full display during each battle he has with Strider. Whether you're playing or just watching, it's very entertaining, with plenty of acrobatics and explosions with a backdrop of mid-fight dialogue. They really couldn't have done it any better than this. Solo's parts are so good that it almost makes you wonder why he wasn't the endboss on his own. Surely, Grand Master Meio and his filthy nails could have taken a back seat to Solo and his incredibly-destructive power, but maybe he wasn't radical-enough to fit the bill. In the future, I really wouldn't mind Capcom using the same design team(s) to make a cyborg action game with characters built like Solo. If his design are this good, imagine what they could do if they weren't limited to only a few forms and phases of a single character! |
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Solo's cool design and wide variety of moves aren't the only ways Strider (2014) benefits from him, though. All the cool moves and attacks he does enrich the gameplay. Not a complete pushover, but also not near-impossible to defeat, Solo was balanced fairly. He was intricately-tuned to require effort, skill, and learning on the player's part, but without the mind-numbing pattern memorization that turn so many players off. Solo's attacks lend themselves to that fair balance that ultimately make Strider (2014) a fun game. |
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