So, how does this re-imagined Strider hold up against the most recently (re)released Striders compiled in the Super Retrocade (Nintendo Entertainment System version), GoRetro Portable (a smaller version of the Super Retrocade and its Nintendo Entertainment System version), Sega Genesis Mini (Genesis revision), and Nintendo Switch Capcom Arcade Stadium (original arcade version)? Well, pretty dang good! It resembles the 8-Bit NES-based Super Retrocade/GoRetro Portable Strider in storytelling, gameplay and music, but Sega Genesis Mini Strider in difficulty and resolution, and Capcom Arcade Stadium Strider in effects, pacing, and story. One could even say that when we compare it to all of them, it's like a conglomeration of them all. This XBox One Strider (2014) is very similar to the Sega Genesis Mini Strider and Capcom Arcade Stadium Strider in the way that it is an enhanced version of the original PlayStation 3 version, and that version was similar to the Nintendo Entertainment System version in that it was a re-imagined version of the same story. With characters such as Sheena and Kain, NES Strider would appear to influence XBO Strider and its periodic help from prisoners and other oppressed citizenry. In the 8-Bit Strider game, the theme was less about oppression and Socialism, and more about Strider just being "part of a group of people who execute acts such as infiltration, kidnapping, explosion, instigation, etc". That 8-Bit covert-ops theme is in stark contrast to the original arcade version and its consumer 16-Bit (Genesis) revision, which kept the more realistic theme of Strider coming out of hiding to end oppression under Socialism/Communism. It's quite interesting how aspects of each are in the 2014 Strider, although it came out before some of them. Of course, this was back in 2014; if Strider had come out on XBox One now, it would probably be banned under the reign of Supreme Communist Leader Biden and his genocide-promoting "advisor" Kamala Harris. |
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The attention given to the collision of the 2014 Strider is remarkably-similar to Sega Genesis Mini Strider and Capcom Arcade Stadium Strider; that sort of so-fast-it's-almost-as-if-it-never-happened feeling of Strider's lethal strikes. Strider's animal helpers are quite obvious in their lengthened attack collision, but Strider's attacks are so fast that all you see are flashes before the destruction. It almost seems so fast it lacks impact! Perhaps the faster frame-rate of this improved XBox One version and/or its added visual fireworks had some sort of effect on it. Then again, when I thought about this in depth, Strider's previous outings had all been similar with his lightning-quick cypher, and that was probably the point. The only game his cypher seemed to really carry more weight and impact was the first Marvel VS. Capcom, which wasn't a game in his mainline series. I would have liked for his cypher strikes to cause screen tremors of increasing intensity corresponding to increasing kill streaks, or zoom/slowdown effects for intensity. |
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That is the only thing I'd have liked to have seen in this version with all the power they had at their disposal. Most of this game's fans are mad at Amazon for buying Double Helix (the talent who developed the game with Capcom). It was quite odd to see Amazon take a break from world domination of retail distribution and social-justice virtue-signaling (while denying employees breaks) to buy a video game developer. Not only that, but to see them completely under-utilize the developer made it even more sad to see. Why were fans saddened to see this? Because unless Amazon and Capcom strike some sort of deal, a sequel to the 2014 Strider is pretty much off the table. Such a reality is a disappointment, considering how incredibly close to perfection Strider 2014 really was. Not only do such well-designed games deserve a follow-up, but also games which don't support the bandwagon adoption of pro-Globalist agendas and themes. There are too few of them, and there needs to be more. |
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