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Virtue Signals

   

DATE:
25 YEARS AGO




GPOW 25TH

A N N I V E R S A R Y

     
PLAYSTATION 4 BAD STREET FIGHTER V
       
   

As for character selection, there were some complaints about the roster size, but it really wasn't bad for a new game in the series. New series entries usually have smaller rosters, so that's expected. New characters Rashid, Laura, and Necalli are cool, but F.A.N.G. feels largely like a wasted opportunity. There had to have been hundreds of better character designs than him. Is it such that Capcom has lost talent like the media has said? Of course not! There were probably a ton of cooler-looking characters than him. Rashid is probably the coolest of all the newcomers, and his design goes exactly in the direction Capcom's best new designs have always went, and that would be forward into the future. His futuristic design compliments the series and Capcom perfectly. Rashid's story, by far, is the saddest. This poor, tormented character sees the departure of a dear friend which no amount of revenge can bring back. He is definitely the deepest new character, and you really feel his pain.

     
   
 

The most important thing, however, was if they brought back Street Fighter Alpha characters, or not. That is always first and foremost what is on my mind whenever a new Street Fighter is released. As Capcom slowly released trailers on the base roster, I was skeptical. I've always liked the Street Fighter Alpha series the most, so I was hoping that their new focus would be more on that and less on Street Fighter III pandering (like what we saw in Super Street Fighter IV). To my surprise, one of the mystery characters turned out to be Charlie! I was very pleased to see this, considering Guile was always more popular than he was. To the dismay of anyone who knows what consistency is, however, the Capcom localization team ruined his name by making it "Nash" instead of "Charlie". True, his name is actually Charlie Nash, but why change it? It's probably the same dumb-asses who decided it was a good idea to change the Japanese Sengoku Basara series into Devil Kings for the American PlayStation 2 release of the first game, then back to Sengoku Basara for the third game on the Wii. This was already really stupid, but then they made it even dumber by changing the Japanese title from "Sengoku Basara 3" to "Sengoku Basara Samurai Heroes". As was the case with that game, as was the case with SFV, and as is the case in real life, make a choice and stick with it.

Capcom should know this by now, having some of the best in the industry worked for them all throughout video game history. Other than his name, though, Capcom took painstaking effort in making Charlie look. The transition from 2-D to 3-D is never easy, but Charlie looks exactly the way he should in Unreal Engine 4. Of course, his standing pose is different, and his win poses are different, too, but that's to be expected from the events that have taken place. Despite being slower than he used-to be, not only does Charlie play as he should; he plays better than he should! They went and combined moves from Street Fighter Alpha and X-MEN VS Street Fighter (on top of completely new moves), making him quite possibly the best version of Charlie to date! Just like old times, Charlie can be an absolute nightmare in the right hands.

In a twist nobody expected, R. Mika also made the roster for SFV, beating out many characters that were more popular than she was. I didn't play her much in Street Fighter Alpha 3, but it was still cool to see her in Street Fighter V. Out of all the characters from SFA3, she is the least likely I expected to see. Her personality comes out more in SFV, and she's a blast! By far, R. Mika is most entertaining character in SFV. This is in large part thanks to her fantastic voice actress, who really brings R. Mika's personality to life. She didn't beat Karin out of the roster, though. Not only did Karin make it to the roster, but in devastating fashion. Despite changes made to her moves, Karin kicked major ass in SFV. Some believed that R. Mika was unfair (and even worth banning), but Karin was certainly a worthy adversary for her. Just like R. Mika, Karin's personality was greatly expanded on in SFV and we learn more about her background. Capcom also did a great job with Karin's dialogue and voice actress.

 
  21  
  HEART 2 HEART  
  Female icons of the series reflect.  
     
  22  
  ROSES ARE RED  
  Everyone's favorite narcissist gazes over the delicate fragrance of a rose.  
 
  23  
  OLD RIVALRIES  
  Ryu kicks Ken in an attempt to change his ridiculous new hairdo.  
     
  24  
  BEAUTIFUL  
  Scenes like this really bring back memories of Street Fighter Alpha 3.  
 
  25  
  CHAIN REACTION  
  Birdie uses his chain to deliver a crushing slam into the pavement.  
     
     
     
     
I was also surprised to see Birdie. Now, here's a really unpopular character that I never thought I'd see outside of Street Fighter Alpha! As a Birdie fan since SFA, it was great to see him bigger and badder than ever in SFV. Complete with a literally over-the-top Super Move and a long-overdue chain-throw Special Move, this version of Birdie just absolutely destroys. He even eats a giant donut for his win pose! I rarely point out graphic anamolies, but Birdie's chain drives me up the wall. Yes, almost as much as Ken's redesign. Why wasn't this caught by Capcom's QA team and fixed? Unreal Engine 4 is universally-recognized as being easy to work with. So, then, why is it that during the VS screen Birdie's chain clips through the skull pendant on his necklace? This mars an otherwise beautiful, visually-stunning game. It may not seem like much, but it really sticks out and makes the game look bad. Speaking of Ken, he just looks sad.
 
  26  
  LIKE RUBBER  
  Unreal Engine 4 brings neat effects like elasticity to life.  
     
     
     
     

The man-bun is already a questionable, rather tasteless hairstyle for human beings, and even moreso for a video game character. It's rare, but I think I speak for the majority when I say that I was stuck in disbelief when I saw Ken's redesign. Boy, does Ken look bad with that man-bun and bangs. What did they do to him? Whose idea was this? Ken's face has also been a topic of concern, though his ugly "Under Armor" outfit is also a concern. SFV starts with a scene between Ryu and the Ken we know (and expected), but then the game pulls the rug out from under you with the new Ken (which is not what we expected). True, the Ken design from SFA is unlockable in SFV, but it should have been the other way around. A third design with short, spiked hair was also available, and is a much better. Meanwhile, Ryu was left mostly unchanged, which is why I decided to use him instead (after years of playing Ken). This was absolutely a message to Capcom not to pander to soccer trends.

 
  27  
  PERSPECTIVES  
  Moves are presented in a variety of perspectives.  
     
  28  
  COLD STEEL  
  Backgrounds feature radiant lighting and reflections.  
 
  29  
  UNITE MORPH?  
  They're united, but there won't be any morphing for legal reasons.  
     
  30  
  KARIN'S NINJAS  
  These red ninjas should have been more than just messengers!  
 
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