The most important thing, however, was if they brought
back Street Fighter Alpha characters, or not. That is always first and
foremost what is on my mind whenever a new Street Fighter is released.
As Capcom slowly released trailers on the base roster, I was skeptical.
I've always liked the Street Fighter Alpha series the most, so I was hoping
that their new focus would be more on that and less on Street Fighter
III pandering (like what we saw in Super Street Fighter IV). To my surprise,
one of the mystery characters turned out to be Charlie! I was very pleased
to see this, considering Guile was always more popular than he was. To
the dismay of anyone who knows what consistency is, however, the Capcom
localization team ruined his name by making it "Nash" instead
of "Charlie". True, his name is actually Charlie Nash, but why
change it? It's probably the same dumb-asses who decided it was a good
idea to change the Japanese Sengoku Basara series into Devil Kings for
the American PlayStation 2 release of the first game, then back to Sengoku
Basara for the third game on the Wii. This was already really stupid,
but then they made it even dumber by changing the Japanese title from
"Sengoku Basara 3" to "Sengoku Basara Samurai Heroes".
As was the case with that game, as was the case with SFV, and as is the
case in real life, make a choice and stick with it.
Capcom should know this by now, having some of the best
in the industry worked for them all throughout video game history. Other
than his name, though, Capcom took painstaking effort in making Charlie
look. The transition from 2-D to 3-D is never easy, but Charlie looks
exactly the way he should in Unreal Engine 4. Of course, his standing
pose is different, and his win poses are different, too, but that's to
be expected from the events that have taken place. Despite being slower
than he used-to be, not only does Charlie play as he should; he plays
better than he should! They went and combined moves from Street
Fighter Alpha and X-MEN VS Street Fighter (on top of completely new moves),
making him quite possibly the best version of Charlie to date! Just like
old times, Charlie can be an absolute nightmare in the right hands.
In a twist nobody expected, R. Mika also made the roster
for SFV, beating out many characters that were more popular than she was.
I didn't play her much in Street Fighter Alpha 3, but it was still cool
to see her in Street Fighter V. Out of all the characters from SFA3, she
is the least likely I expected to see. Her personality comes out more
in SFV, and she's a blast! By far, R. Mika is most entertaining character
in SFV. This is in large part thanks to her fantastic voice actress, who
really brings R. Mika's personality to life. She didn't beat Karin out
of the roster, though. Not only did Karin make it to the roster, but in
devastating fashion. Despite changes made to her moves, Karin kicked major
ass in SFV. Some believed that R. Mika was unfair (and even worth banning),
but Karin was certainly a worthy adversary for her. Just like R. Mika,
Karin's personality was greatly expanded on in SFV and we learn more about
her background. Capcom also did a great job with Karin's dialogue and
voice actress.
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