First and foremost, you get experience points and Fight
Money from playing other people online through the game's network battle
modes (Ranked, Casual, and Group). You can rack up a small fortune by
having a good day of Ranked battles. You get a little Fight Money from
wins, then again in larger amounts when you level-up from gained experience
points. Of course, after you play against the computer enough in the other
modes, it's human nature to want more of a (fair) challenge, and going
online fulfills that. It's amazing to see some of the stuff people can
pull-off, and some of the incredible replays they can create. However,
the more you get matched with disrespectful bastards and punks, the more
it feels like Capcom isn't giving enough Fight Money and experience points
for having to put up with their shit. If it wasn't coincidentally-bad
connections that always ruined your matches, then it was top-tier scrubs
who abused blatantly-overpowered and/or busted characters and/or moves
(or both), making matches over quicker than it took to load them. There
was no honor, and there was no decency; only desperation. There were more
disrespectful players than there should have been, and they taunted and
sabotaged matches in any way they could. I disconnected on scumbags like
this, and had absolutely no problem doing so. Now, before the angry mob
is summoned, hear me out. The way I see it, if a player is going to be
disrespectful by taunting and acting like an asshole, or manipulating
the connection to get an unfair advantage, then I don't have to be respectful,
either. I don't care, I'd rather miss the Fight Money than to give some
idiot another minute of my time or energy.
Again, you can make a small fortune by fighting online;
that is, up until you start to lose your sanity. More than previous SF
titles, this one is absolutely infuriating, and it's bound to send even
the most patient players into a fiery rage. I think Headquarters can vouch
here, and he's a lot more calm than I am, yet he had nearly stopped playing
the game entirely until SFVAE came out. Adding to all the frustration
was the revolving door of balance changes Capcom made to SFV, making the
things you took so much time to learn instantly obsolete. A great example
of this was the "anti-air Jab" update that completely ruined
the balance and made the game not fun to play at all. Fools on Capcom's
forums deny these rapid-fire balance changes, but it's true, and it was
just another thing that made SFV so frustrating to play competitively.
With the point system being so strict, and the online community being
pretty bad, I was absolutely against them making any changes (at all)
to the balance. For this reason, they really should have given points
and/or Fight Money for multiple single-player mode plays. Capcom seems
to have known what they were doing in regards to the addictive allure
of fighting other people online to level up, get points, and unlock things.
It becomes very routine; getting matches in whenever you can to get as
many rounds in as possible toward that next charcater or item unlock.
Nonetheless, some players online are nice, and there are a lot of nice
players out there offline who just want to have fun and enjoy the artistry
of the game without being thrust into a desperate scene of vultures and
hyenas starving for attention. Not all fans of the series are starving
for top-tier scene recognition. The scene makes it hard to believe, but
there are fans of this genre who care little about propping-up a "Fighting
Game Community" built on imitation.
Beating Story mode only nets the player points the first
time around, is totally unfair and unnecessary, considering they could
have at least given a few points for each time the player played through
its incredibly short affair. Seriously? Capcom couldn't have given players
even a small amount of points for having enough interest to play through
these single-player more than once. Wouldn't Capcom and their artists
want players to see all the work they put into it more than once? The
player can't even get points for beating the Extra difficulty level in
the game's main Story? Some of those fights are pretty tough (since you
only get one round), and really deserve rewards. Even Capcom VS SNK gave
a small amount of points for time spent in single-player modes. SFV did
have Missions that rewarded the player for playing in single-player modes,
but they weren't consistent. Sometimes, Missions were entirely based on
the online multi-player, and sometimes they'd be entirely single-player.
The single-player Missions would involve playing Survival mode, a bitter-sweet
Capcom staple since Street Fighter Alpha 2 Gold. Adding to the frustration
is the Survival mode, where all progress is lost if the network connection
is somehow lost. This can be infuriating, since the game didn't save your
Survival mode progress in any way. Now, it wouldn't be such a big deal
if the rules of SFV's Survival mode didn't stack the odds against you
so unbelievably high.
|