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Virtue Signals

   

DATE:
25 YEARS AGO




GPOW 25TH

A N N I V E R S A R Y

     
PLAYSTATION 4 BAD STREET FIGHTER V
       
   

Stages are unlockable in the shop at 40,000 Zenny each, which includes the variations of original SFV stages, classic stages, and special stages. Special stages range from holiday to tournament themes that make them stand-out from the rest. The beach vacation stage even features cameos from Tiffany and Hinata of Rival Schools fame! Further, the Halloween stage depicts a distant Necro (from SFIII) stirring poison stew atop a giant cauldron. These cameos sting because they remind Capcom fans of better days when they released more than two fighting games every few years, but it's still good to see them. Making them expensive will keep even the most dedicated players busy for a really long time, but they still seem like they cost too much. Don't get me wrong; it's cool that they have so many unlockable things, but damn does it seem like they take longer than they should to unlock! And to be honest, only a handful of them are even seen online. Out of them all, I'd say I'd seen only about half online.

     
   
 

Somehow less-common were the cheaper character costumes. This was something I didn't expect. How is it that the costumes - which are cheaper - were one of the things I saw the least online? I didn't encounter them nearly as much as in other games like Tekken 7. Some of the costumes are spot-on. Balrog's high-roller costume serves as a great example of what is perfectly fitting. The white suit, the cool shades, the golden gloves...all of it perfectly suits Iron Mike Bison! I mean, Balrog. Laura's Story costume suits her sexy, care-free personality with plenty of underboob. This comes out further in the Halloween costumes, which were almost all strong showings from Capcom cameos to creative fresh new takes on existing characters. Ryu as Bishamon is the best, followed closely by Cammy, wrapped in thorns and roses. Ryu with red Bishamon look-alike samurai armor and its Darkstalkers connection is probably not a coincidence. Chun-Li, Cammy, and Charlie's Battle Costumes look the coolest, though, and show that Capcom still has the design potential they've always had - when they want to. Charlie's futuristic soldier costume, in particular, shows hope for the future of character design in future Capcom fighting games. It was once said by Capcom that ninjas are larely what made their games stand out from other developers throughout the years, and combined with added characters Ibuki and Zeku, the ninja-inspired design of this Charlie costume shows that tradition still lives to this day. More importantly, it shows that cool ninja designs are still alive in a day and age where character design has hit an all-time low, with most characters adhering to the oppressive, unspoken jeans/T-shirt/jacket design projected onto weak players who don't know any better. Thankfully, Capcom keeps that flawed "modern" design to a minimum.

Of course, if you are anything like me or Headquarters, you would agree that some of the best costumes are the swimsuit series for Chun-Li, Karin, Cammy, R. Mika, and Laura. Despite the rise of self-loathing, virtue-signaling bullshit in the Western world, SFV did get swimsuit costumes. Capcom probably had to go up against its own clueless (USA) marketing team, but whatever the case, SFV did get sexy summer costumes. Tasteful, beautiful, and elegant, these costumes are essential to any fan, male or female. The nuanced contrast between them was very well done. Chun-Li's swimsuit is mature, elegant, and gorgeous, but Karin comes off more like a diva with her designer sunglasses, jewel-studded sandals, and straw hat (complete with cute bow). Cammy, on the other hand, might as well be wearing a string bikini. I was really proud of Capcom when I saw these costumes; both because they were able to stand up to the mob, and because they did such a great job. There were even two special costumes to promote the Redbull brand energy drink, and both of them were cool. Nerds with no sense of fashion have rallied against these two costumes, but they don't know what they are talking about. Both costumes show us a side of Ryu and Chun-Li that we never knew existed. It's amazing how dumb nerds are all for Ryu's stupid beard costumes with the ripped clothes, yet they go AWOL when Ryu sports baggy jeans with a hoodie and gold chain, topped with a bucket hat. Is it that Ryu's not wearing some little tiny "skinny jean" girl pants? Good! He doesn't need that shit! Even more unbelievable is their denial of how absolutely gorgeous Chun-Li looks in her Redbull costume, complete with heels, a bikini top under a fur coat, and the bright makeup to compliment her tie-back auburn hair. These are fashionably-contemporary versions of Ryu and Chun-Li that we never get to see. Instead of appreciating this rare opportunity, critics preferred to see the same old lame shit every character in every game of the generation wears (jeans and white T-shirt under a jacket). If these "fans" are the ones making the decisions on what costumes we get in future games of the series, prepare to be bored out of your mind. The other costumes aren't as profound, and some are quite unbefitting, to be honest.

 
  81  
  LOVE THIS  
  Chun-Li in her best costume - a sexy, revealing, high-fashion outfit.  
     
  82  
  BIONIC CHARLIE  
  Yes, that is Charlie stopping a Sonic Boom with his hand!  
 
  83  
  SWEET! MORE?!  
  Karin in her absolutely adorable swimsuit outfit.  
     
  84  
  A TOPHAT?  
  Vega's tophat costume was definitely unexpected.  
 
  85  
  WILD INK  
  Zeku risking his suit doing a Super Move with ink spatter.  
     
     
     
     
Birdie is the absolute worst, though, and it's hard to believe that such an insulting costume would pass as OK. I think in all the time I played SFV before SFVAE dropped, I had seen these joke costumes only twice or so. Still not as bad as many of Tekken 7's ridiculous costumes, but I wish Capcom would remember their concern with their characters wearing similar ones. Some of the ridiculous costumes in T7 seem like more of a detriment to characters, and this is why Capcom was originally concerned. Thankfully, there were no "bird brains" or anything like that in any of SFV's costumes. Then again, the difference in approach here matters. Where Namco gave the player parts to equip and let them go buck-wild, Capcom limited the player by providing the costume, color options, and secret codes for removal of certain parts. Again, these options were limited, though, so in Street Fighter V you didn't see some of the crazy shit you saw in Tekken 7. SFV was better for it, though, even as much as I like Tekken 7's customization options.
 
  86  
  DON'T EVER  
  Cammy kicks the shit out of Birdie for his terrible Shadaloo costume.  
     
     
     
     

It's better because you don't have to see an eyesore of tacked-on shit that just doesn't gel. Capcom's costumes are hit-and-miss, but mostly work out in the end (even if there are a few questionable ones). Titles, on the other hand, are less disappointing when they're humorous. Titles round out the unlockable items, giving players an interesting customization option to create a memorable presence online. Titles are much more impactful than it would seem, with words and/or phrases relating to a plethora of human personality types, occupations, emotions, lifestyles, situations, and things profound. Though many players have probably dismissed them simply as trivial nonsense since SFIV, titles actually tell quite a bit about a player. Recalling a player's title can be useful when determining what a player might do when it comes down to the wire. Unlocking them is pretty fun, too! It's not really advertised, but you can unlock titles just by playing. Block a lot? There's a title for that. Jump a lot? There's one for that, too.

 
  87  
  BISHAMON?!  
  This Ryu costume is an obvious tribute to Bishamon from DarkStalkers.  
     
  88  
  WHITE GOLD  
  Balrog in a white suit with gold boxing gloves.  
 
  89  
  PAIN WRAP  
  Cammy, wrapped in dangerous, yet beautiful vines of thorns and flowers.  
     
  90  
  KIMONO KARIN  
  Unreal Engine 4 also delivers incredibly-intricate detail.  
 
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