Like its SFA2 version, there are calm and crowded versions
of the SFV version, too. When it's crowded, we see loitering punks, dancing
royal guards rowdily playing the trombone, and a senior citizen discreetly
showing-off some fancy footwork. The waterfall background from SFA2 also
takes place in a different area of the locale (at the base of the waterfall,
possibly where Charlie Nash was eliminated by Shadaloo forces). There
is a night variation of this stage, and it's absolutely gorgeous. Unreal
Engine 4 is known for highly-detailed visuals, and we see this in full
effect as the waterfall glistens under a canopy of innumerable stars and
moonlit night sky. In other backgrounds, you can see the rich and famous,
along with characters that look coincidentally similar to characters from
other fighting games (i.e. Nina from Tekken). The stages go on for what
seems like forever into the background, with people and animals in the
distant background carrying about their business. Some of the most impressive
in this aspect are the China and Waterfall stages, where the background
seems to never end. The China stage ventures deeper into a city bustling
with pedestrians and vehicles, while the waterfall stage is home to a
distant fossil of some monstrous beast from an unknown past. These are
all examples of how Capcom's craft in creating lush, beautiful fighting
locales hasn't diminished. In fact, stages in SFV are actually interactive
(which many outlets failed to mention), and some there were Missions actually
designed around occurrences in each background.
People, animals, and even inanimate objects (such as bottles)
in each background react to the fight. Bystanders jump, appear startled,
brace themselves, and/or fall back, depending on the amount of force exerted
near them. Locals in the China and India stages hang from buses and trains
cheering the fight on, frantically losing balance as heavy moves create
shockwaves beneath them. There were Missions that rewarded points for
these occurences. Yes, you could actually get Fight Money for making things
in the background happen. The most notable ones were to make a standing
bear fall down, flip a car over, and to win as Dhalsim for his family
in the background. The City in Chaos stage even has a fire hydrant that
can be smashed, soaking a poor bystander just enjoying his coffee! I thought
these were all really cool details that bring the game's world alive in
the same way that made SFII's backgrounds so alluring to players around
the world. Taking a page from their own Marvel VS Capcom, the battle locales
in SFV have wall breaks. They're more humorous than serious, with lots
of splashy effects and unique occurences. Some of them even have items
that stay on your character when the next match starts!
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