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The Outrage Mob

   

DATE:
25 YEARS AGO




GPOW 25TH

A N N I V E R S A R Y

     
PLAYSTATION 4 BAD MARVEL VS CAPCOM INFINITE
       
   

In fact, one of my only criticisms about the game is that I was hoping they would have just used Ryu, Chun-Li, and any other models already in SFV in MVSCI. Not only would it have saved them a lot of time they could have put into more characters, but it also would be like the older Capcom games (where they recycled sprites). I liked how they "recycled" sprites from their games and put them into others; it created a real sense of familiarity not just in visuals, but in controls. In those older games, you knew when certain moves or combos would hit, or at least somewhat how they would connect. On this subject, I have been highly skeptical about the rumor claiming that assets such as character models from MVSC3 were recycled for MVSCI. I don't even know where to start with this accusation. If it is true, I'd be surprised, but several things would have to be possible for this rumor to be reality. The first thing would be transfer of assets.

     
   
 

Is it even possible to transfer assets between engines? Can character models from the MT Framework engine even be transferred to or put into Unreal Engine 4? True, Unreal Engine 4 is scalable, but does that mean it can accept assets from last-gen engines and alter, build upon, and/or enhance them? Characters like Dormammu do look similar to their MVSC3 counterparts, but is it really such that they were somehow put into Unreal Engine 4? Capcom's history does show the usage of assets across different hardware and engine types, so it's not entirely out of the realm of possibilities, but it's still hard to tell. We may never officially know, but they still look good, and some still do look different. Of course, for new characters like Gamora, the case for them being new characters models would be a lot stronger. Even so, many are forgetting the moral of the story here. True, not everyone agrees on the visual style of MVSCI, but point here is that Capcom released a current-gen Marvel VS Capcom game on a current-gen engine (Unreal Engine 4). This is in stark comparison to Monster Hunter World and MegaMan 11, which were new games, but were released on a last-gen engine (MT Framework). Yet, strangely, those two games were praised for having a last-gen engine, while MVSCI was panned for being on a current-gen engine.

 
  51  
  EVEN  
  Lilith makes an appearance.  
     
  52  
  UNLIKELY  
  Alliances will be formed.  
 
  53  
  NOT  
  Ghost Rider or Blackheart.  
     
  54  
  SPLASHY  
  Moves the series is known for.  
 
  55  
  HIT SPARK  
  Fireworks we've come to expect from Capcom's Marvel games.  
     
     
     
     

What the delusional masses don't see is that it takes much more to make a new game on a new engine that developers have had less time with, than to make a new game on an old engine that developers have had more time with. The tradeoff is that usually the newer, more current and advanced engine draws praise out of respect for the high amount of entry-level work involved. Well, for every game other than MVSCI, that is. Despite it being one of the most detailed, sleek fighting games of its generation, the media mob has made it out to be some low-quality product with only 5 frames of animation like Brawlhalla. Strangely-enough, one of the only media outlets that was actually fair to MVSCI was Game Informer (typically-known for pushing only AAA titles for GameStop). They did a pretty good job reviewing the game fairly. They didn't engage in the hypocrisy of bashing the game's character models and visuals inspired by the very Marvel movies they support.

 
  56  
  STILL  
  Demons with Ryu.  
     
     
     
     
This was good to see, considering so many other big media outlets did engage in this hypocrisy, making themselves look like fools. This trend was rather disgraceful, considering the high possibility that many of the game's harshest critics were probably out with their boyfriends/girlfriends/spouses at the latest Marvel movies, praising them for exactly the same things that they bashed MVSCI for (costumes, realism, and soundtrack). In the center of this hypocrisy are the critics who had a lot to say about MVSCI's "cheesy dialogue", yet failed to notice much of it was very similar to the delivery found in the source content, which are the Marvel movies they adore. Some of the dialogue for the Marvel characters even sounded like it was lifted straight from the movies. The point here is the exception made for the movies, but not for MVSCI. For an oppressive media obsessed with equality and fairness, this doesn't seem very fair at all.
 
  57  
  PRISON  
  Rumble.  
     
  58  
  COOLEST  
  New character.  
 
  59  
  NEW LOOK  
  Same evil.  
     
  60  
  YOU KNOW  
  He just can't let that sleeping bag live.  
 
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