In the Story Mode, there are 1-on-1 battles, and some
consecutive jump-in battles straight from SFA3's World Tour Mode! They
even put some 2-on-1 battles in there that will remind fans of the Dramatic
Battle in the Street Fighter Alpha series. Added onto those are other
battle types that involve fighting on multiple planes. How does this work?
Well, there are a few different types, but in one of them Chris fights
a giant Symbiote in the background while you fight in the foreground.
In two others, you fight several unplayable characters back-to-back-to-back
in the foreground while being assaulted from the background by either
M.O.D.O.K. or Grand Master Meio. In one of the last battles of the game,
the fate of a captured Dante hangs in the balance and you need to defeat
Ultron Omega before his health reaches zero. These parts, while trivialized
and/or never mentioned, are fun and break up the monotony some players
are bothered by in fighting games. Also, I saw Ultron Omega do a Super
Move in the Story Mode that I have never seen him do in the Arcade Mode,
where he proclaims that he (they?) will "end everything" while
releasing a screen-filling purple beam of death. It could just be that
I never fulfilled the conditions to see it in Arcade Mode, but I've played
the game extensively, so it seems unlikely.
One area I thought Game Informer was wrong on, however,
was the soundtrack. They said that it was mostly forgettable, without
so much as a mention of the title screen, character select, versus screen,
or credit roll music. These are all memorable tracks. It also wasn't mentioned
how the tracks for the Capcom characters are all remixes of iconic tracks
from the original games they're from - all of which are considered to
be the opposite of forgettable. For those who doubt that, please see the
undisputed popularity of the iconic soundtracks of Ghouls N Ghosts, MegaMan
X, Final Fight, Street Fighter II, and the like.
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