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The Outrage Mob

   

DATE:
25 YEARS AGO




GPOW 25TH

A N N I V E R S A R Y

     
PLAYSTATION 4 BAD MARVEL VS CAPCOM INFINITE
       
   

The visuals are criticized a lot, but when I look at this game, I marvel at its beautifully-crafted characters and environments. Even though the game looks a bit more realistic, it's still beautiful in every way. Even in its simplicity, the game still finds ways to shine. Take, for example, the Avengers Tower stage; a bright, shimmering, silver tower protruding from a gritty, concrete jungle. Strider's two stages have shimmering, metallic platforms with real-time reflections of the dome above. One of Strider's two stages features the head of a crashed robot stuck in a wall, with some incredibly-intricate mechanical detail. One of the most uneducated charges I seen from an Internet idiot was that MVSCI looked bad, and that it looked "like a mobile game". Well, the first thing that dumbass doesn't understand is that the engine that MVSCI is on, which is know for its flexibility in portability to different types of hardware.

     
   
 

Unreal Engine 4 games have a certain look to them; a look which doesn't lose its fidelity no matter the device it's on. Those devices include mobile devices, and with graphics like MVSCI, I'd say that's pretty damn good, considering! The second thing these idiots don't even realize is how games looked a few decades ago. They definitely did not look as good as they do now, so I'd be happy with mobile games that look this good. Even if we take that dumb comment at face value, MVSCI's visuals aren't cheap by any stretch of the imagination. You can tell they really took a lot of time making characters and other artifacts as true to their 2-D roots as possible. Strider's animal helpers are a great example of this because they all look like 3-D carbon copies of their 2-D versions. Critics seem to say so many bad things about the characters and design without even knowing the many factors involved with their production. Anyone who's actually played this game knows how accurate the models are to their 2-D source material.

 
  61  
  YET  
  Another cool retro touch that has gone completely unnoticed.  
     
  62  
  AS CHARMING  
  As ever.  
 
  63  
  2-D OR 3-D?  
  They look identical.  
     
  64  
  STEALTH  
  Attacks to the backs of Dante and Strider.  
 
  65  
  STUNNING  
  Levels of intricate background detail immerse the player.  
     
     
     
     

MVSCI carries on the tradition of big, colorful characters and brilliant, splashy effects that cover the screen. A big part of the charm in Capcom fighting games is the hit sparks which occur when an attack makes impact with its intended target. Like previous games in the series, there are several different types in MVSCI, all of which invoke a sense of awe and excitement as they bloom and fade as quickly as the Japanese cherry blossoms. There are numerous other effects, too, such as Strider's blade that streaks across the screen, Spiderman's soggy webs, the static shock of Dr. Strange, Hulk's "clap", Dante's various purple powers, Dormammu's "lava rocks", and MegaMan X's boss abilities. Each have their own unique effects that Unreal Engine 4 simulates, which is precisely one of the things the engine was designed for. Unreal Engine 4's 3-D engine holds up great under pressure; especially in the various screen-filling boss battles. It's truly a sight to behold.

 
  66  
  APPROVED  
  By Headquarters.  
     
     
     
     
The series has always pushed the envelope with screen-filling boss battles, but in MVSCI there's a lot going on in both the foreground and background. MVSCI's boss battles extend beyond the plane you fight on in the foreground. Bosses don't just summon attackers into the foreground; they also attack from the background! Some battles require protection from background attacks and foreground enemies. In Monster Hunter's Ghen Moran fight, you must plow through Ultron Sigma's drones before the beast destroys Valkanda's walls. Seemingly a trivial task at first, the fight quickly turns dire as drones team juggle you until you notice too late that Valkanda's lifebar is depleted and its walls fallen. It's an absolute blast bashing your way through drone after drone, though, especially when you rack-up huge combos. All of the splashy, explosive chaos unfolding onscreen is powered beautifully by the Unreal Engine 4, and it's enough to attract new players of any type.
 
  67  
  CAPTAIN  
  Brazil?  
     
  68  
  UNLIKELY  
  Alliances born from desperate circumstances.  
 
  69  
  EVEN  
  More callbacks to Capcom's illustrious history unnoticed.  
     
  70  
  MAVERICK  
  Hunter becomes the hunted.  
 
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