Unreal Engine 4 games have a certain look to them; a look which doesn't lose its fidelity no matter the device it's on. Those devices include mobile devices, and with graphics like MVSCI, I'd say that's pretty damn good, considering! The second thing these idiots don't even realize is how games looked a few decades ago. They definitely did not look as good as they do now, so I'd be happy with mobile games that look this good. Even if we take that dumb comment at face value, MVSCI's visuals aren't cheap by any stretch of the imagination. You can tell they really took a lot of time making characters and other artifacts as true to their 2-D roots as possible. Strider's animal helpers are a great example of this because they all look like 3-D carbon copies of their 2-D versions. Critics seem to say so many bad things about the characters and design without even knowing the many factors involved with their production. Anyone who's actually played this game knows how accurate the models are to their 2-D source material. |
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MVSCI carries on the tradition of big, colorful characters and brilliant, splashy effects that cover the screen. A big part of the charm in Capcom fighting games is the hit sparks which occur when an attack makes impact with its intended target. Like previous games in the series, there are several different types in MVSCI, all of which invoke a sense of awe and excitement as they bloom and fade as quickly as the Japanese cherry blossoms. There are numerous other effects, too, such as Strider's blade that streaks across the screen, Spiderman's soggy webs, the static shock of Dr. Strange, Hulk's "clap", Dante's various purple powers, Dormammu's "lava rocks", and MegaMan X's boss abilities. Each have their own unique effects that Unreal Engine 4 simulates, which is precisely one of the things the engine was designed for. Unreal Engine 4's 3-D engine holds up great under pressure; especially in the various screen-filling boss battles. It's truly a sight to behold. |
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The series has always pushed the envelope with screen-filling boss battles, but in MVSCI there's a lot going on in both the foreground and background. MVSCI's boss battles extend beyond the plane you fight on in the foreground. Bosses don't just summon attackers into the foreground; they also attack from the background! Some battles require protection from background attacks and foreground enemies. In Monster Hunter's Ghen Moran fight, you must plow through Ultron Sigma's drones before the beast destroys Valkanda's walls. Seemingly a trivial task at first, the fight quickly turns dire as drones team juggle you until you notice too late that Valkanda's lifebar is depleted and its walls fallen. It's an absolute blast bashing your way through drone after drone, though, especially when you rack-up huge combos. All of the splashy, explosive chaos unfolding onscreen is powered beautifully by the Unreal Engine 4, and it's enough to attract new players of any type. |
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