I haven't seen anyone who plays like HyperdriveX2. This
is an incredibly skilled player, and with a retro Marvel VS Capcom team
that isn't even considered to be top-tier (Strider and Spiderman)! This
is what it's supposed to be like; nothing personal, just the game and
that's it. Unfortunately, what you also get in this small community are
disrespectful morons who say "it's just a game", yet act disrespectful
during matches for no reason. Where players like HyperdriveX2 were trained
by experienced players and exhibit the responsibility that comes with
it, petty morons trying to be like tournament player FChamp make themselves
look like fools. FChamp is known for what he does. He's always been brash,
and it's what he's known for. You don't have to act exactly like him to
support him. It is possible that not all of the players disrespecting
others are fans of FChamp (or even know who he is), but some bear a striking
resemblance from a strategy and movement perspective, and it doesn't just
seem like a coincidence. I'm not blaming FChamp for their idiocy, but
as the old saying goes, "monkey see, monkey do", and with YouTube
running every aspect of human life these days, and with self-control in
sharp decline, I do believe that the heavy broadcasting of his behavior
(past and present) has influenced community behavior to at least some
extent. Of course, I could also be wrong because it's possible that after
his losses to SonicFox that FChamp no longer felt that MVSCI was "his
game". Again, it could be me, but from what I saw and when I saw
it, it seems like he stopped playing MVSCI after those losses and went
back to UMVSC3. Whether a supporter or not, though, some players have
definitely went above and beyond in complete and utter disrespect for
the game and its players. That being said, I believe that MVSCI's community
isn't nearly as bad as the MVSC3 and UMVSC3 communities (which were absolutely
terrible), but it's still enough to put the future of the series in great
concern to any longtime fan.
The game is so deep that despite the "FGC" scene's
insistence on making everyone play the same, you can have a totally different
experience every time you play the game. SonicFox, though I believe he
banks too much on getting attention simply on his sexual orientation,
actually proves that there are many options in MVSCI. Unfortunately, he
relies so much on virtue-signaling to get attention, but he doesn't even
need to because he's a skilled player capable of so much more in MVSCI
than he is in politics. In his matches with FChamp, he's played totally
different teams than everyone else (Rocket Raccoon and Jedah), and he
used different approaches to win. Just watching these two play showed
an amount of depth most players don't even know is in the game. This will
never be seen by players who abandoned the game selfishly because it wasn't
exactly what they wanted the game to be. Too bad; that's life!
I would have liked the roster to represent Capcom more
inclusively with characters from across Capcom's rich history from 8-Bit
and 16-Bit to the present HD eras. Capcom limited themselves only to characters
that had promotional value for upcoming titles, though, resulting in a
roster of Capcom characters just as anemic as their upcoming lineup (of
the time). There has been a lot of talk about support for Marvel VS Capcom
Infinite ending. Most of this talk came from the fact that it was not
chosen as one of the games for EVO (a huge series of tournaments that
this series is said to have inspired). All of this is tragic and disappointing,
considering how new the game is and how much work was put into it. But,
it this really anything new? Is history repeating itself (yet again)?
Those of us who have been with the VS. series since its inception have
seen this before. I can remember playing Marvel Super Heroes VS. Street
Fighter once or twice before it was quickly replaced by the first Marvel
VS. Capcom. X-Men VS Street Fighter and Marvel VS. Capcom seemed to stay
in arcades forever, while Marvel Super Heroes VS. Street Fighter only
a short time (if at all). Many arcades seemed to skip it entirely, as
if it never existed as a bridge between the other two games. Capcom VS
SNK Pro suffered a similar fate, with its existence being denied both
by cheap arcade operators who didn't want to spend money to upgrade, and
by cheap players who needed old exploits to win.
|