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The Outrage Mob

   

DATE:
25 YEARS AGO




GPOW 25TH

A N N I V E R S A R Y

     
PLAYSTATION 4 BAD MARVEL VS CAPCOM INFINITE
       
   

The fan vacuum that divided the scene for MVSCI was unfair and unfortunate, but it feels like it did actually create a more dedicated fan base than previous games in the series. Well, not more dedicated than the fan base for the EX Edition versions of the series, but near that. What you see here is mostly a dedicated community of decent players who just want to have fun with MVSCI, and/or prove that the game really does have a following. One of the best players I've ever seen at Capcom fighting games (and the best at MVSCI I've seen so far), HyperdriveX2, is the best example of this. Even amongst the top players MVSCI had in its short stint of initial popularity, I didn't see anyone quite like this player. HyperdriveX2's style is only comparable to an unstoppable onslaught of attacks from every angle imaginable. I was absolutely destroyed by HyperdriveX2, but there was no taunting, no "tea-bagging", no suddenly-coincidental connection drops, or any other form of disrespect.

     
   

 

I haven't seen anyone who plays like HyperdriveX2. This is an incredibly skilled player, and with a retro Marvel VS Capcom team that isn't even considered to be top-tier (Strider and Spiderman)! This is what it's supposed to be like; nothing personal, just the game and that's it. Unfortunately, what you also get in this small community are disrespectful morons who say "it's just a game", yet act disrespectful during matches for no reason. Where players like HyperdriveX2 were trained by experienced players and exhibit the responsibility that comes with it, petty morons trying to be like tournament player FChamp make themselves look like fools. FChamp is known for what he does. He's always been brash, and it's what he's known for. You don't have to act exactly like him to support him. It is possible that not all of the players disrespecting others are fans of FChamp (or even know who he is), but some bear a striking resemblance from a strategy and movement perspective, and it doesn't just seem like a coincidence. I'm not blaming FChamp for their idiocy, but as the old saying goes, "monkey see, monkey do", and with YouTube running every aspect of human life these days, and with self-control in sharp decline, I do believe that the heavy broadcasting of his behavior (past and present) has influenced community behavior to at least some extent. Of course, I could also be wrong because it's possible that after his losses to SonicFox that FChamp no longer felt that MVSCI was "his game". Again, it could be me, but from what I saw and when I saw it, it seems like he stopped playing MVSCI after those losses and went back to UMVSC3. Whether a supporter or not, though, some players have definitely went above and beyond in complete and utter disrespect for the game and its players. That being said, I believe that MVSCI's community isn't nearly as bad as the MVSC3 and UMVSC3 communities (which were absolutely terrible), but it's still enough to put the future of the series in great concern to any longtime fan.

The game is so deep that despite the "FGC" scene's insistence on making everyone play the same, you can have a totally different experience every time you play the game. SonicFox, though I believe he banks too much on getting attention simply on his sexual orientation, actually proves that there are many options in MVSCI. Unfortunately, he relies so much on virtue-signaling to get attention, but he doesn't even need to because he's a skilled player capable of so much more in MVSCI than he is in politics. In his matches with FChamp, he's played totally different teams than everyone else (Rocket Raccoon and Jedah), and he used different approaches to win. Just watching these two play showed an amount of depth most players don't even know is in the game. This will never be seen by players who abandoned the game selfishly because it wasn't exactly what they wanted the game to be. Too bad; that's life!

I would have liked the roster to represent Capcom more inclusively with characters from across Capcom's rich history from 8-Bit and 16-Bit to the present HD eras. Capcom limited themselves only to characters that had promotional value for upcoming titles, though, resulting in a roster of Capcom characters just as anemic as their upcoming lineup (of the time). There has been a lot of talk about support for Marvel VS Capcom Infinite ending. Most of this talk came from the fact that it was not chosen as one of the games for EVO (a huge series of tournaments that this series is said to have inspired). All of this is tragic and disappointing, considering how new the game is and how much work was put into it. But, it this really anything new? Is history repeating itself (yet again)? Those of us who have been with the VS. series since its inception have seen this before. I can remember playing Marvel Super Heroes VS. Street Fighter once or twice before it was quickly replaced by the first Marvel VS. Capcom. X-Men VS Street Fighter and Marvel VS. Capcom seemed to stay in arcades forever, while Marvel Super Heroes VS. Street Fighter only a short time (if at all). Many arcades seemed to skip it entirely, as if it never existed as a bridge between the other two games. Capcom VS SNK Pro suffered a similar fate, with its existence being denied both by cheap arcade operators who didn't want to spend money to upgrade, and by cheap players who needed old exploits to win.

 
  81  
  HUNTERS  
  Unite for both demon and monster alike.  
     
  82  
  THEY FEEL  
  Nothing.  
 
  83  
  UNBELIEVABLE  
  Strider skills exhibited by HyperdriveX2.  
     
  84  
  CAPTAIN  
  Marvel just can't catch a break.  
 
  85  
  FIRE  
  Bro.  
     
     
     
     
Street Fighter X Tekken (in all of its incarnations) could also be seen as dying before its time in a whirlwind of unwarranted media-generated hostility. If you count it, Street Fighter VS All Capcom also died before its time. It was a huge game with plenty of depth, yet it only lived for around two years (despite support). And it wasn't just Capcom's VS. series that suffered early deaths. Other Capcom fighters this happened to include Street Fighter Alpha, Street Fighter Zero 2 Alpha, Street Fighter III - 2nd Impact, Street Fighter EX2 Plus, Rival Schools - Evolution, Gundam - Federation VS Zeon, Capcom Fighting Evolution, Gundam Z, Gundam VS Gundam, Super Street Fighter II Turbo - HD Remix, and Marvel VS Capcom Origins. Capcom's promotion (or lack thereof) was influential to some extent, but many of these games have a common enemy. The one thing they have in common is negative media coverage.
 
  86  
  SPIDER MAN  
  Literally.  
     
     
     
     
Many of the titles on this list were covered unfavorably by the media. Some were just flat-out trashed. It was always the same story, though; going to arcades and either not seeing them at all, or going into arcades and seeing that they had suddenly disappeared. They were often replaced by vastly inferior titles, never to return and reclaim their worthy throne in the arcade. A great example of this is when Street Fighter III - 2nd Impact (a masterpiece with flawless design and incredible art) was replaced with Street Fighter III - 3rd Strike (an uninspired, boring game with bland design and pitiful art). It was a distinct feeling of disappointment and emptiness knowing that any chances to play the replaced games were gone too soon, and that they wouldn't be coming back. This desolate feeling of being left behind is being felt in the current generation with Capcom's lack of support for Marvel VS Capcom Infinite.
 
  87  
  NON-HUMAN  
  Drones.  
     
  88  
  HOW  
  Did he get back there?  
 
  89  
  OUTSOURCED  
  American motorcycle production.  
     
  90  
  DEVIL  
  "Triggered".  
 
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