Good luck unlocking some of those endings; programmer-favorite
powerhouses like R. Mika go through moves like nothing and have impeccable
timing. You'll learn to beat the high-level CPU opponents, but it won't
be fun at all, and usually require boring patterns that involve doing
the same Special Move over and over, again. "You're a liar! Shut
up! Capcom-Unity wouldn't approve of this, and neither would wanna-be
tournament players who use stacked characters with no weaknesses!"
Take Ryu, for example (a character everyone has unlocked). You can attempt
to play fair and do combos and whatnot, with different strategies. It
doesn't work, though, if you want to live and/or 1-credit clear the game.
The only thing that really works (aside from happening to land a life-draining
combo) is a cheap, CPU-confusing pattern. Distance yourself across the
screen from the CPU opponent and throw a slow Fireball. As that slow Fireball
travels, keep tapping back (away) to do the Back-Dash. The CPU somehow
gets "confused" when you do this, "forcing" it to
do strange things. Sometimes it will jump into the Fireball, block it,
or even walk into it! It will either eventually die, or get dizzy, allowing
you to do a powerful combo. It really shouldn't be this difficult and
cheap, but unfortunately this is the way things have to be. Unfortunately,
it's like this with other characters, too. Poison must also use a similarly-cheap
strategy that doesn't require the Back-Dash to confuse, but still utilizes
spamming the same low-whip Special Move over until the CPU eventually
succumbs. Sometimes, the CPU will block everything and it gets incredibly-boring.
It's just like Survival mode was in SFV, and it's not fun. It's just not
fun, which defeats the whole purpose of a video game. With the incredible,
cutting-edge technology behind the Unreal Engine 4, things shouldn't be
like this.
Speaking of Survival Mode, it seems Capcom heard the feedback.
While it is still not playable with its enhancements off-line (again,
fuck you for wanting to play off-line as you please), many additions were
made to make it more approachable and fair. Progress-saving was added,
as well as items to give the player more advantages against cheap, controller-reading
foes higher up the ladder. Capcom listened to player feedback on the progress-saving,
and it was great to see. It was, however, complete bullshit to see the
option missing off-line Items are also missing off-line; another injustice
that makes the game half-in, half-out when playing off-line
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